Crash: Difference between revisions
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Situations that trigger crashes in Super Mario Odyssey are often similar in nature to those that cause [[Softlock|softlocks]]. | Situations that trigger crashes in Super Mario Odyssey are often similar in nature to those that cause [[Softlock|softlocks]]. | ||
== Examples == | |||
The following is a list of some actions that are known to trigger crashes: | |||
{| class="wikitable" | |||
|+ | |||
!Kingdoms | |||
!Method | |||
!Video | |||
|- | |||
|[[Cap Kingdom]] | |||
|Capturing the [[frog]] for the first time just as it is [[Unloading|unloaded]] | |||
| | |||
|- | |||
|[[Sand Kingdom]] | |||
|Being inside a capture while a [[Moe-Eye]] wanders into a [[2D section|2D]] pipe (achievable with [[Moe-Eye Escape]]) | |||
|[https://twitter.com/NotTruesdell/status/1624137054300049408 Link] | |||
|- | |||
|[[Moon Kingdom]] | |||
|[[False capture|False capturing]] [[Bowser (capture)|Bowser]] (i.e. dying at the moment Bowser is captured) | |||
| | |||
|} | |||
[[Category:Technical]] | [[Category:Technical]] |
Revision as of 06:58, 12 February 2023
A crash refers to the game forcibly closing due to an error. Crashes are a general phenomenon with computer programs and are essentially caused by the code performing an invalid operation, such as attempting to perform an operation on a null pointer. In Super Mario Odyssey, this often translates to situations in which the game attempts to perform an action on a game object that does not exist.
Situations that trigger crashes in Super Mario Odyssey are often similar in nature to those that cause softlocks.
Examples
The following is a list of some actions that are known to trigger crashes:
Kingdoms | Method | Video |
---|---|---|
Cap Kingdom | Capturing the frog for the first time just as it is unloaded | |
Sand Kingdom | Being inside a capture while a Moe-Eye wanders into a 2D pipe (achievable with Moe-Eye Escape) | Link |
Moon Kingdom | False capturing Bowser (i.e. dying at the moment Bowser is captured) |