Crash: Difference between revisions

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Situations that trigger crashes in Super Mario Odyssey are often similar in nature to those that cause [[Softlock|softlocks]].
Situations that trigger crashes in Super Mario Odyssey are often similar in nature to those that cause [[Softlock|softlocks]].


== Examples ==
The following is a list of some actions that are known to trigger crashes:
{| class="wikitable"
|+
!Kingdoms
!Method
!Video
|-
|[[Cap Kingdom]]
|Capturing the [[frog]] for the first time just as it is [[Unloading|unloaded]]
|
|-
|[[Sand Kingdom]]
|Being inside a capture while a [[Moe-Eye]] wanders into a [[2D section|2D]] pipe (achievable with [[Moe-Eye Escape]])
|[https://twitter.com/NotTruesdell/status/1624137054300049408 Link]
|-
|[[Moon Kingdom]]
|[[False capture|False capturing]] [[Bowser (capture)|Bowser]] (i.e. dying at the moment Bowser is captured)
|
|}
[[Category:Technical]]
[[Category:Technical]]

Revision as of 06:58, 12 February 2023

A crash refers to the game forcibly closing due to an error. Crashes are a general phenomenon with computer programs and are essentially caused by the code performing an invalid operation, such as attempting to perform an operation on a null pointer. In Super Mario Odyssey, this often translates to situations in which the game attempts to perform an action on a game object that does not exist.

Situations that trigger crashes in Super Mario Odyssey are often similar in nature to those that cause softlocks.

Examples

The following is a list of some actions that are known to trigger crashes:

Kingdoms Method Video
Cap Kingdom Capturing the frog for the first time just as it is unloaded
Sand Kingdom Being inside a capture while a Moe-Eye wanders into a 2D pipe (achievable with Moe-Eye Escape) Link
Moon Kingdom False capturing Bowser (i.e. dying at the moment Bowser is captured)