Spinpound: Difference between revisions
m Added hyperlink for ground pound jump |
→Reproduction steps: →Uses: Updated wording extensively |
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== Reproduction steps == | == Reproduction steps == | ||
To perform a spinpound | To perform a spinpound: | ||
* Spin the left analog stick so that it completes two full rotations; | * Spin the left analog stick so that it completes two full rotations; | ||
* Press the jump button | * Press the jump button and immediately follow it with the crouch button; | ||
* | * If spinpounding to gain speed, press X or Y to roll; if spinpounding into a jump, press A or B. | ||
Spinpounds can differ in speed depending on how fast they are executed; a perfect spinpound can be performed in just four frames. | |||
== Uses == | == Uses == | ||
Spinpounds | Spinpounds serve almost all the same purposes as regular [[Ground pound|ground pounds]]: transitioning into a roll or [[ground pound jump]], killing enemies, breaking crates, activating switches, and revealing Power Moons, just to name a few. There is one notable exception: a spinpound cannot be used to perform a [[downthrow]], unlike a regular ground pound. However, this actually works to speedrunners' advantage, since the lack of a window to perform a downthrow means the spinpound can transition into a roll instantaneously. | ||
In | Spins can be buffered during any other movement animation, while Mario is in midair or as certain cutscenes are ending, and Mario will begin spinning as soon as he is in his normal state on the ground again. This is done by performing the two stick rotations during the prior animation. In speedruns, buffered spinpounds are often used to gain height quickly by means of a spinpound jump, to accelerate quickly by spinpounding into a roll, or simply in place of a standard ground pound. | ||
A well executed buffered spinpound is slightly faster than initiating a roll regularly. This time save is more noticeable if one wishes to roll into a direction different from the one Mario is facing, because the spinpound eliminates the process of turning Mario to face the desired direction. | |||
A well executed buffered spinpound is slightly faster than initiating a roll regularly. This time save is | |||
Aside from movement, most ledge clip setups feature spinpounds at some points, though the setups are usually very unreliable. | Aside from movement, most ledge clip setups feature spinpounds at some points, though the setups are usually very unreliable. |