Skew: Difference between revisions
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'''Skew''' is a specific form of movement in which Mario's in-game position changes where it is being tracked relative to Mario's model, and as a result causes Mario's hit sensors (informally known as "hitboxes") to rotate around the new position. | '''Skew''' is a specific form of movement in which Mario's in-game position changes where it is being tracked relative to Mario's model, and as a result causes Mario's hit sensors (informally known as "hitboxes" or "hit boxes") to rotate around the new position. | ||
== Execution == | == Execution == | ||
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== Properties == | == Properties == | ||
One of the most notable properties of skew is its ability to cause Mario to go out of bounds. The most recognized form of skew clipping is [[moon clip|moon clipping]], but other variants include [[Damage clip|damage clipping]] | One of the most notable properties of skew is its ability to cause Mario to go out of bounds. The most recognized form of skew clipping is [[moon clip|moon clipping]], but other variants include [[Damage clip|damage clipping]], [[Bonk clip|bonk clipping]], and the [[double-sided wall clip]]. Because of its ability to change Mario's position, it allows the player to get much closer to a wall or ceiling than what's normally possible. Certain animations, like taking damage or collecting a moon, then instantly place Mario's hit boxes completely upright, thereby placing them partially out of bounds, removing the rotation process the game does, which would normally prevent the clip. | ||
Another useful property of skew is the ability for Mario to gain a large amount of extra height due to its "upwarp" nature. By utilizing [[two-player mode]] and the properties of a [https://smo-speedrun.fandom.com/wiki/Cap_throw#Triple_Throws triple throw], it is possible to initiate a [[dive]] much earlier than normal, causing Mario to gain much more height than normally possible. Two-player mode is required to make full use of this extra height, since it allows performing a midair [[cap bounce]] at the peak of the dive. | Another useful property of skew is the ability for Mario to gain a large amount of extra height due to its "upwarp" nature. By utilizing [[two-player mode]] and the properties of a [https://smo-speedrun.fandom.com/wiki/Cap_throw#Triple_Throws triple throw], it is possible to initiate a [[dive]] much earlier than normal, causing Mario to gain much more height than normally possible. Two-player mode is required to make full use of this extra height, since it allows performing a midair [[cap bounce]] at the peak of the dive. |