Homing cap throw: Difference between revisions

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== Use in trickjumping ==
== Use in trickjumping ==
Because a homing cap throw will cause Cappy to quickly return to Mario if there are no target objects nearby, if it is performed in midair and there are no targets in the vicinity, it can be followed up with a [[cap return spin]] to gain extra distance during a trickjump. The homing throw and cap return spin sequence can be performed either before or after a midair [[cap bounce]]; both of these sequences yield equal distance. This is a better alternative to simply performing a cap return spin after the cap bounce, since it allows an additional cap throw to be performed to gain a small amount of extra distance. This sequence is sometimes referred to as a homing cap throw twirl, or HCTT.
Because a homing cap throw will cause Cappy to quickly return to Mario if there are no target objects nearby, if it is performed in midair and there are no targets in the vicinity, it can be followed up with a [[cap return spin]] to gain extra distance during a trickjump. The homing throw and cap return spin sequence can be performed either before or after a midair [[cap bounce]]; both of these sequences yield equal distance. This is a better alternative to simply performing a cap return spin after the cap bounce, since it allows an additional cap throw to be performed to gain a small amount of extra distance. This sequence is sometimes referred to as a homing cap throw twirl, or HCTT.
This sequence can be performed as follows:
* While in midair during a trickjump, throw Cappy roughly forward.
* Shake the controller to perform a homing cap throw.
* When Cappy returns to Mario, press A or B to perform a cap return spin.
[[Category:Movement]]
[[Category:Movement]]