Downthrow: Difference between revisions
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The downthrow is a part of Mario's movement and a variation of [[cap throw]]. While being very useful for reaching distant objects with Cappy, downthrows are commonly seen in [[trickjumping]] as part of an [[up-down vault]]. A unique property of downthrows is that Cappy will stick to the ground if it hits a slope. A downthrow takes 57 frames until fully thrown, can spend 22-122 frames at maximum extended length, can be [[Homing cap throw|homed]] after 27 frames, it takes 8 frames until Mario can [[jump]] or dive | The downthrow is a part of Mario's movement and a variation of [[cap throw]]. While being very useful for reaching distant objects with Cappy, downthrows are commonly seen in [[trickjumping]] as part of an [[up-down vault]]. A unique property of downthrows is that Cappy will stick to the ground if it hits a slope. A downthrow takes 57 frames until fully thrown, can spend 22-122 frames at maximum extended length, can be [[Homing cap throw|homed]] after 27 frames, it takes 8 frames until Mario can [[jump]] or dive and 28 frames until Mario can [[crouch]] or [[spinpound]].<ref>https://docs.google.com/spreadsheets/d/1_MpaK-Ym6sUGMppYo0vVH_JIwWFEt6G1nwNJ_na5e0I/edit#gid=241883068</ref> | ||
== Execution == | == Execution == | ||
There are two methods for executing a downthrow. The first method consists of performing a [[ground pound]] followed by performing a [[ | There are two methods for executing a downthrow. The first method consists of performing a [[ground pound]] followed by performing a [[cap throw]] by shaking the controller downwards or pressing X/Y after releasing the [[ground pound]] button. If the ground pound button is not released before the [[cap throw]] is performed, Mario will initiate a [[roll]] instead of a downthrow. | ||
The second method for executing a downthrow requires the use of a pair of Joy-Cons. It consists of shaking the controller downwards, which will cause a regular [[motion-controlled cap throw]] if done without using a pair of Joy-Cons. | The second method for executing a downthrow requires the use of a pair of Joy-Cons. It consists of shaking the controller downwards, which will cause a regular [[motion-controlled cap throw]] if done without using a pair of Joy-Cons. |
Revision as of 23:14, 10 February 2024
The downthrow is a part of Mario's movement and a variation of cap throw. While being very useful for reaching distant objects with Cappy, downthrows are commonly seen in trickjumping as part of an up-down vault. A unique property of downthrows is that Cappy will stick to the ground if it hits a slope. A downthrow takes 57 frames until fully thrown, can spend 22-122 frames at maximum extended length, can be homed after 27 frames, it takes 8 frames until Mario can jump or dive and 28 frames until Mario can crouch or spinpound.[1]
Execution
There are two methods for executing a downthrow. The first method consists of performing a ground pound followed by performing a cap throw by shaking the controller downwards or pressing X/Y after releasing the ground pound button. If the ground pound button is not released before the cap throw is performed, Mario will initiate a roll instead of a downthrow.
The second method for executing a downthrow requires the use of a pair of Joy-Cons. It consists of shaking the controller downwards, which will cause a regular motion-controlled cap throw if done without using a pair of Joy-Cons.