Version 1.0.1: Difference between revisions

→‎Glitches patched: Phrasing tweak
→‎Glitches patched: Added a reference
Line 22: Line 22:
*Attempting to capture an Uproot the moment it touches lava will no longer result in a [[softlock]] and will instead simply result in Mario capturing the Uproot followed by the Uproot dying and forcing Mario out.
*Attempting to capture an Uproot the moment it touches lava will no longer result in a [[softlock]] and will instead simply result in Mario capturing the Uproot followed by the Uproot dying and forcing Mario out.
*Capturing a [[Hammer Bro]] or [[Fire Bro]] just as a [[turnip]] is about to collide with it no longer results in a softlock (due to the Bro dying as it is captured), but now results in the Bro clipping through the ground.
*Capturing a [[Hammer Bro]] or [[Fire Bro]] just as a [[turnip]] is about to collide with it no longer results in a softlock (due to the Bro dying as it is captured), but now results in the Bro clipping through the ground.
*[[Cap throw|Throwing Cappy]] while underwater will now register the cap throw to [[Archivist Toadette|Archivist Toadette's]] achievement counter.
*[[Cap throw|Throwing Cappy]] while underwater will now register the cap throw to [[Archivist Toadette|Archivist Toadette's]] achievement counter.<ref>https://www.youtube.com/watch?v=z6P3fsteZ6k</ref>
*In the [[Deep Woods]], a visual bug is fixed where going through the first pipe for the ''Past the Peculiar Pipes'' moon with the [[Mario amiibo]] effect active would cause the invincibility particle effect to briefly appear in front of the pipe Mario emerges from.<ref>https://www.youtube.com/watch?v=PCBIrCE5gq0</ref>
*In the [[Deep Woods]], a visual bug is fixed where going through the first pipe for the ''Past the Peculiar Pipes'' moon with the [[Mario amiibo]] effect active would cause the invincibility particle effect to briefly appear in front of the pipe Mario emerges from.<ref>https://www.youtube.com/watch?v=PCBIrCE5gq0</ref>
*A bug is fixed where continually crouch walking into a door immediately after respawning at it would cause it to repeatedly display the closing animation.<ref>https://twitter.com/2pants/status/1613590145365676052</ref>
*A bug is fixed where continually crouch walking into a door immediately after respawning at it would cause it to repeatedly display the closing animation.<ref>https://twitter.com/2pants/status/1613590145365676052</ref>