Crash: Difference between revisions
m Added category |
Added examples |
||
Line 3: | Line 3: | ||
Situations that trigger crashes in Super Mario Odyssey are often similar in nature to those that cause [[Softlock|softlocks]]. | Situations that trigger crashes in Super Mario Odyssey are often similar in nature to those that cause [[Softlock|softlocks]]. | ||
== Examples == | |||
The following is a list of some actions that are known to trigger crashes: | |||
{| class="wikitable" | |||
|+ | |||
!Kingdoms | |||
!Method | |||
!Video | |||
|- | |||
|[[Cap Kingdom]] | |||
|Capturing the [[frog]] for the first time just as it is [[Unloading|unloaded]] | |||
| | |||
|- | |||
|[[Sand Kingdom]] | |||
|Being inside a capture while a [[Moe-Eye]] wanders into a [[2D section|2D]] pipe (achievable with [[Moe-Eye Escape]]) | |||
|[https://twitter.com/NotTruesdell/status/1624137054300049408 Link] | |||
|- | |||
|[[Moon Kingdom]] | |||
|[[False capture|False capturing]] [[Bowser (capture)|Bowser]] (i.e. dying at the moment Bowser is captured) | |||
| | |||
|} | |||
[[Category:Technical]] | [[Category:Technical]] |