Version 1.0.1: Difference between revisions

m →‎Uses: Removed potentially outdated information, added a hyperlink
→‎Glitches patched: Updated some info
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*[[Uproot]] hitboxes now only become active after the Uproot has fully emerged from the ground, rather than as soon as it spawns. This prevents the possibility of clipping through the floor by [[Capture|capturing]] the Uproot too early or hitting the Uproot with Cappy without knocking its pot off by hitting it on the first frame after spawning.
*[[Uproot]] hitboxes now only become active after the Uproot has fully emerged from the ground, rather than as soon as it spawns. This prevents the possibility of clipping through the floor by [[Capture|capturing]] the Uproot too early or hitting the Uproot with Cappy without knocking its pot off by hitting it on the first frame after spawning.
*Attempting to capture an Uproot the moment it touches lava will no longer result in a [[softlock]] and will instead simply result in Mario capturing the Uproot followed by the Uproot dying and forcing Mario out.
*Attempting to capture an Uproot the moment it touches lava will no longer result in a [[softlock]] and will instead simply result in Mario capturing the Uproot followed by the Uproot dying and forcing Mario out.
*Capturing a [[Hammer Bro]] just as a [[turnip]] is about to collide with it no longer results in a softlock (due to the Hammer Bro dying as it is captured), but now results in the Hammer Bro clipping through the ground.
*Capturing a [[Hammer Bro]] or [[Fire Bro]] just as a [[turnip]] is about to collide with it no longer results in a softlock (due to the Bro dying as it is captured), but now results in the Bro clipping through the ground.
*[[Cap throw|Throwing Cappy]] while underwater will now register the cap throw to [[Archivist Toadette|Archivist Toadette's]] achievement counter.
*[[Cap throw|Throwing Cappy]] while underwater will now register the cap throw to [[Archivist Toadette|Archivist Toadette's]] achievement counter.
*A bug is fixed where continually crouch walking into a door immediately after respawning at it would cause it to repeatedly display the closing animation.<ref>https://twitter.com/2pants/status/1613590145365676052</ref>
*A bug is fixed where continually crouch walking into a door immediately after respawning at it would cause it to repeatedly display the closing animation.<ref>https://twitter.com/2pants/status/1613590145365676052</ref>