Triple jump: Difference between revisions
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=== Height-based jumps === | === Height-based jumps === | ||
Out of all of the various jump types in Super Mario Odyssey, triple jumps are the highest by a decent margin, with a height ranging from 325 to 550 units depending on how long the jump button is held<ref>https://www.youtube.com/watch?v=HynGdti4JSw</ref>. A full-height triple jump edges out the next highest jump type, the [[ground pound jump]], by 36.5 units, making it the best choice for trickjumps that require height. | Out of all of the various jump types in Super Mario Odyssey, triple jumps are the highest by a decent margin, with a height ranging from 325 to 550 units depending on how long the jump button is held<ref>[https://www.youtube.com/watch?v=HynGdti4JSw&t=0 https://www.youtube.com/watch?v=HynGdti4JSw]</ref>. A full-height triple jump edges out the next highest jump type, the [[ground pound jump]], by 36.5 units, making it the best choice for trickjumps that require height. | ||
It is worth noting that initiating a triple jump requires Mario to be moving, while executing a [[double jump]] does not. Therefore, it is only necessary to begin moving Mario forward right as the second jump is initiated, in order to begin accelerating him to the proper speed that is required to initiate the third jump. This is useful when attempting to initiate a triple jump sequence off of a very small platform. | It is worth noting that initiating a triple jump requires Mario to be moving, while executing a [[double jump]] does not. Therefore, it is only necessary to begin moving Mario forward right as the second jump is initiated, in order to begin accelerating him to the proper speed that is required to initiate the third jump. This is useful when attempting to initiate a triple jump sequence off of a very small platform. |