Area object: Difference between revisions

m Added category
m Grammar tweak
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
An '''area object''', '''area''', or '''zone''' (referred to [[Internal name|internally]] as <code>al::AreaObj</code>) is an invisible region of space that can trigger events, prevent certain actions, or cause other phenomena. The properties of area objects usually only apply to Mario, meaning many types of them cannot be triggered by [[Cappy]]. Area objects can be shaped like a [[wikipedia:Cuboid#Rectangular_cuboid|rectangular cuboid]], cylinder, or sphere, or be infinitely large.
An '''area object''', '''area''', or '''zone''' (referred to [[Internal name|internally]] as <code>al::AreaObj</code>) is an invisible region of space that can trigger events, prevent certain actions, or cause other phenomena. The properties of area objects usually only apply to Mario, meaning many types of them cannot be triggered by [[Cappy]]. Area objects can be shaped like a [[wikipedia:Cuboid#Rectangular_cuboid|rectangular cuboid]], cylinder, sphere, or be infinitely large.


== Variants ==
== Variants ==
Line 13: Line 13:
* Enforcing water properties within a certain region; these are often called '''water areas'''. Unlike many types of area objects, these have effects on many other objects and actors in the game besides Mario.
* Enforcing water properties within a certain region; these are often called '''water areas'''. Unlike many types of area objects, these have effects on many other objects and actors in the game besides Mario.


[[Category:Technical]]
[[Category:Technical objects]]