Shirane bounce: Difference between revisions

→‎Execution: cleaned it up a bit more? idk should be better than before
Tags: Mobile edit Mobile web edit
 
(5 intermediate revisions by 3 users not shown)
Line 2: Line 2:


== Execution ==
== Execution ==
In order to perform a shirane bounce you either need to [[ground pound jump]] or do a [[spinpound]] (which I know many of you would do the spinpound) back up a little then throw out cappy and dive, however, for the ground pound jump version you either need to wait a brief moment before throwing out cappy for the shirane bounce to occur because if you don't you will most likely bonk or cappy won't be thrown if too close to a wall. The spinpound version is an easier version I learned recently when going into speedrunning, but yeah. Whatever strat is easier for you is your decision to choose which one you can go for.
In order to perform a shirane bounce you either need to [[ground pound jump]] or do a [[spinpound]] (many players prefer the spinpound version), back up a little, then throw out cappy and dive. However, for the ground pound jump version, you need to wait a brief moment before throwing out cappy for the shirane bounce to occur because if you don't, Mario will most likely bonk. Also, Cappy won't be thrown if the player is too close to a wall. Many players agree that the spinpound version is the easier version of the shirane bounce when first getting into speedrunning.
[[Category:Movement]]
[[Category:Movement]]