Talkatoo glitch: Difference between revisions
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The '''Talkatoo glitch''', also known as '''Talkatoo storage''', is a glitch that occurs when Cappy collides with [[Talkatoo]] just after a conversation with him ends. This glitch can cause many different strange effects, such as locking the camera or causing Mario to float. | The '''Talkatoo glitch''', also known as '''Talkatoo storage''', is a glitch that occurs when Cappy collides with [[Talkatoo]] just after a conversation with him ends. This glitch can cause many different strange effects, such as locking the camera or causing Mario to float. | ||
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==Explanation== | ==Explanation== | ||
If Cappy hits Talkatoo right after Mario finishes talking to him, then properties of talking can be stored, including the Talkatoo text, the locked camera, and Mario’s change in animation | If Cappy hits Talkatoo right after Mario finishes talking to him, then properties of talking can be stored, including the Talkatoo text, the locked camera, and Mario’s change in animation. Once Talkatoo’s hit stun animation ends, the camera will lock, Mario will try to enter his talking/standing animation, and Talkatoo’s text will be queued in the place that determines what dialogue appears next. This can all be stored by unloading Talkatoo before he’s done being hit. Now, the next time Talkatoo is loaded, the glitch will activate. The camera will lock in place and Mario will turn towards Talkatoo. Talking to an [[NPC]] after activating the glitch will show Talkatoo’s dialogue followed by their own dialogue. | ||
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=== Talkatoo Glitch without camera lock === | === Talkatoo Glitch without camera lock === |