Vault: Difference between revisions

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<p style="text-align:center;">'''Overview'''</p>
[[File:Vault.gif|thumb|330x330px]]
A '''vault''' is a movement technique that involves bouncing off of Cappy while Mario is on the ground. Vaults can provide lots of speed if they are chained from a [[ground pound]] [[Rolling|roll]] (seen on the right), making them very useful for trickjumps that require horizontal distance. Although these full-speed vaults don't provide quite as much distance as a momentum-aided [[triple jump]], they can be performed in a tighter space, especially if an up-down vault is used.


A cappy roll vault (crv) (or cappy roll jump (crj) ) is a movement technique used primarily in trickjumping. Cappy roll vaults are useful due to the high amount of horizontal distance they give. Unlike full speed triple jumps, they can be performed in a small space and where roll cancel vectors lose lots of height very quickly, cappy roll vaults lose height relatively slowly.
== Execution ==
To perform a standard vault:


<p style="text-align:center;">'''Performance'''</p>
* Throw Cappy and stall him in place by holding X or Y.
* Walk into Cappy without releasing the cap throw button pressed earlier.


To perform a crv
To perform a full-speed vault:
* Throw cappy and hold him there; jump
* Groundpound 
* Roll into cappy using the other cap throw button
. Alternatively, you could spinpound to save time. If the space on a platform is limited, you can perform an upthrow, downthrow crj. Although it is only possible using joycons, it is incredibly useful. To perform a UDcrv
* do an upthrow
* groundpound jump
* downthrow when you bounce off cappy
* groundpound
* roll.
Crvs can be hard to learn but can easily become consistent


<p style="text-align:center;">'''Implementations'''</p>
* Throw Cappy and stall him in place by holding X.
* Jump, ground pound (or optionally perform a buffered [[spinpound]] to be faster), and roll forward into Cappy with Y, all without releasing X.
* Continue to hold the joystick forward as Mario bounces off of Cappy. This will cause Mario to be launched forward.


As mentioned earlier, crvs are invaluable in trickjumping but they can also be very useful in many low% tricks, skips and sequence breaks. Their usage in normal speedrunning is more limited though.
== Properties ==
[[Category:Trick Jump]]
A vault has a height of 496 units<ref>https://www.youtube.com/watch?v=HynGdti4JSw</ref>, which is the exact same height as the [[backflip]] and [[sideflip]]. This height is not affected by how long any buttons are held after the vault. Vaults take more time to execute than backflips or sideflips, but they can be used to traverse much greater distances since they can be boosted with momentum. Because of this, backflips and sideflips are rarely used for trickjumps, while the vault is an invaluable tool for trickjumpers.
 
The jump counter maintained by [[Archivist Toadette]] does not register vaults as jumps, meaning vaults can be used in various [[Minimum Jumps]] runs.
 
== Up-down vaults ==
Up-down vaults are a variant of vaults that can be used to vault off of a platform with extremely limited space. First conceived by victoto, they involve using a midair downthrow to perform a vault that uses little to no horizontal space, and are therefore only possible to execute using joy-cons. To perform an up-down vault:
* Stand at the very edge of the starting platform facing the direction in which you wish to vault.
*[[Cap throw#Upthrows|Upthrow]], then immediately jump and perform a [[ground pound jump]] while holding the cap throw button.
* Bounce off of Cappy at the top of the ground pound jump, and [[Cap throw#Downthrows|downthrow]] at the peak of the bounce.
* Ground pound and roll into Cappy.
This will result in Mario being launched in the exact same manner as a normal vault, but using much less space.
 
== Uses ==
Normal vaults don't have many applications in speedrunning aside from trickjumps such as [[Snow Dram]] and [[Left Side]], since they can take a bit of time to set up. However, a faster variant of the vault known as the [[divevault]] enables a vault to be performed almost instantly and can theoretically be used in many more places throughout speedruns, although it is much more difficult.
 
== References ==
<references />[[Category:Movement]]

Latest revision as of 05:27, 16 July 2023

A vault is a movement technique that involves bouncing off of Cappy while Mario is on the ground. Vaults can provide lots of speed if they are chained from a ground pound roll (seen on the right), making them very useful for trickjumps that require horizontal distance. Although these full-speed vaults don't provide quite as much distance as a momentum-aided triple jump, they can be performed in a tighter space, especially if an up-down vault is used.

Execution[edit | edit source]

To perform a standard vault:

  • Throw Cappy and stall him in place by holding X or Y.
  • Walk into Cappy without releasing the cap throw button pressed earlier.

To perform a full-speed vault:

  • Throw Cappy and stall him in place by holding X.
  • Jump, ground pound (or optionally perform a buffered spinpound to be faster), and roll forward into Cappy with Y, all without releasing X.
  • Continue to hold the joystick forward as Mario bounces off of Cappy. This will cause Mario to be launched forward.

Properties[edit | edit source]

A vault has a height of 496 units[1], which is the exact same height as the backflip and sideflip. This height is not affected by how long any buttons are held after the vault. Vaults take more time to execute than backflips or sideflips, but they can be used to traverse much greater distances since they can be boosted with momentum. Because of this, backflips and sideflips are rarely used for trickjumps, while the vault is an invaluable tool for trickjumpers.

The jump counter maintained by Archivist Toadette does not register vaults as jumps, meaning vaults can be used in various Minimum Jumps runs.

Up-down vaults[edit | edit source]

Up-down vaults are a variant of vaults that can be used to vault off of a platform with extremely limited space. First conceived by victoto, they involve using a midair downthrow to perform a vault that uses little to no horizontal space, and are therefore only possible to execute using joy-cons. To perform an up-down vault:

  • Stand at the very edge of the starting platform facing the direction in which you wish to vault.
  • Upthrow, then immediately jump and perform a ground pound jump while holding the cap throw button.
  • Bounce off of Cappy at the top of the ground pound jump, and downthrow at the peak of the bounce.
  • Ground pound and roll into Cappy.

This will result in Mario being launched in the exact same manner as a normal vault, but using much less space.

Uses[edit | edit source]

Normal vaults don't have many applications in speedrunning aside from trickjumps such as Snow Dram and Left Side, since they can take a bit of time to set up. However, a faster variant of the vault known as the divevault enables a vault to be performed almost instantly and can theoretically be used in many more places throughout speedruns, although it is much more difficult.

References[edit | edit source]