Skew: Difference between revisions
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==Properties== | ==Properties== | ||
One of the most notable properties of skew is its ability to cause Mario to go out of bounds. The most recognized form of skew clipping is [[moon clip|moon clipping]], but other variants include [[Damage clip|damage clipping]] | One of the most notable properties of skew is its ability to cause Mario to go out of bounds. The most recognized form of skew clipping is [[moon clip|moon clipping]], but other variants include [[Damage clip|damage clipping]] and [[Bonk clip|bonk clipping]]. Because of its ability to change Mario's position, it allows the player to get much closer to a wall or ceiling than what's normally possible. Certain animations, like taking damage or collecting a moon, then instantly place Mario's hit boxes completely upright, thereby placing them partially out of bounds, removing the rotation process the game does, which would normally prevent the clip. | ||
Another useful property of skew is the ability for Mario to gain a large amount of extra height due to its "upwarp" nature. By utilizing [[two-player mode]] and the properties of a [ | Another useful property of skew is the ability for Mario to gain a large amount of extra height due to its "upwarp" nature. By utilizing [[two-player mode]] and the properties of a [[Cap throw|triple throw]], it is possible to initiate a [[dive]] much earlier than normal, causing Mario to gain much more height than normally possible. Two-player mode is required to make full use of this extra height, since it allows performing a midair [[cap bounce]] at the peak of the dive. | ||
== References == | == References == | ||
<references /> | <references /> | ||
[[Category:Movement]] |