Skew: Difference between revisions

Added pole jump action
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==Properties==
==Properties==
One of the most notable properties of skew is its ability to cause Mario to go out of bounds. The most recognized form of skew clipping is [[moon clip|moon clipping]], but other variants include [[Damage clip|damage clipping]], [[Bonk clip|bonk clipping]], and the [[double-sided wall clip]]. Because of its ability to change Mario's position, it allows the player to get much closer to a wall or ceiling than what's normally possible. Certain animations, like taking damage or collecting a moon, then instantly place Mario's hit boxes completely upright, thereby placing them partially out of bounds, removing the rotation process the game does, which would normally prevent the clip.   
One of the most notable properties of skew is its ability to cause Mario to go out of bounds. The most recognized form of skew clipping is [[moon clip|moon clipping]], but other variants include [[Damage clip|damage clipping]] and [[Bonk clip|bonk clipping]]. Because of its ability to change Mario's position, it allows the player to get much closer to a wall or ceiling than what's normally possible. Certain animations, like taking damage or collecting a moon, then instantly place Mario's hit boxes completely upright, thereby placing them partially out of bounds, removing the rotation process the game does, which would normally prevent the clip.   


Another useful property of skew is the ability for Mario to gain a large amount of extra height due to its "upwarp" nature. By utilizing [[two-player mode]] and the properties of a [https://smo-speedrun.fandom.com/wiki/Cap_throw#Triple_Throws triple throw], it is possible to initiate a [[dive]] much earlier than normal, causing Mario to gain much more height than normally possible. Two-player mode is required to make full use of this extra height, since it allows performing a midair [[cap bounce]] at the peak of the dive.
Another useful property of skew is the ability for Mario to gain a large amount of extra height due to its "upwarp" nature. By utilizing [[two-player mode]] and the properties of a [[Cap throw|triple throw]], it is possible to initiate a [[dive]] much earlier than normal, causing Mario to gain much more height than normally possible. Two-player mode is required to make full use of this extra height, since it allows performing a midair [[cap bounce]] at the peak of the dive.


== References ==
== References ==
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[[Category:Movement]]
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