Storage

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Revision as of 04:07, 25 June 2020 by Grady (talk | contribs) (→‎Types of storage: Reformatted some bullet points, added references list)

Storage refers to a type of glitch in which an action can be set up and "stored" for later, allowing it to be triggered outside of its normal context. As an example, globe storage allows the Odyssey's globe cutscene to be queued by placing Cappy on the globe, but it will not actually activate until the camera is pointed at the Odyssey; this allows the globe cutscene to be triggered from the other end of the kingdom, for instance.

Types of storage

Interactions that can be stored include:

References