Damage clip

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Revision as of 22:05, 6 April 2024 by SkyJumper409 (talk | contribs) (Rephrased comparison to Long Jump Skew Clips, added some hyperlinks, added example of "damage sources near ground" (enemies) and did a minor wording change.)

A damage clip is a type of skew clip discovered by glitch hunter Syrkl[1] that involves attaining skew at the moment Mario takes damage, so that the damage animation forces Mario upright at the position of his feet, thus forcing him partially through an adjacent wall or ceiling.

Execution

The execution for damage clips is similar to that of moon clips, although damage clips are more often performed with a two-player vault. This is because two-player vaults allow the player to attain skew lower to the ground, where most damage sources (such as enemies) are located. This method is preferred by many players, as it is widely considered to be easier to perform than other methods for damage clipping at low heights, such as long jump skew clips. Analogously to any other type of skew clip, the player must cap throw while Mario is rotated at nearly 90 degrees and then immediately take damage.

Uses

The following is a list of instances where damage clips are useful:

Kingdom Application Explanation Video
Lake Kingdom Minimum Captures Faster method of getting the moon End of the Hidden Passage without captures. Link
Wooded Kingdom Minimum Captures Faster method of getting the moon Elevator Escalation without captures. File
Metro Kingdom Any% Saves time in any% and multiple other categories. Known as Giggler. Link
Seaside Kingdom Minimum Captures Allows one to obtain the moon Fly Through the Narrow Valley without captures. Link
Luncheon Kingdom Minimum Captures Allows one to obtain the moon Under the Cheese Rocks without captures. Link
Luncheon Kingdom Minimum Captures Allows one to obtain the moon Climb the Cheese Rocks without captures. Link
Bowser's Kingdom Minimum Captures Faster method of getting the moon Center of Hexagon Tower without captures. Link

References