Downthrow

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Revision as of 11:12, 26 February 2024 by SkyJumper409 (talk | contribs) (Change infoboxes to seperate frame data from the main infobox)
Downthrow
Frames until fully thrown 57
Frames until home-able 27


The downthrow is a part of Mario's movement and a variation of cap throw. While being very useful for reaching distant objects with Cappy, downthrows are commonly seen in trickjumping as part of an up-down vault. A unique property of downthrows is that Cappy will stick to the ground if it hits a slope.

Execution

There are two methods for executing a downthrow. The first method consists of performing a ground pound followed by performing a cap throw by shaking the controller downwards or pressing X/Y after releasing the ground pound button. If the ground pound button is not released before the cap throw is performed, Mario will initiate a roll instead of a downthrow.

The second method for executing a downthrow requires the use of a pair of Joy-Cons. It consists of shaking the controller downwards, which will cause a regular motion-controlled cap throw if done without using a pair of Joy-Cons.

Frames until fully thrown 57
Frames at max length 22-122
Frames until home-able 27
Frames until jump 8
Frames until dive 8
Frames until crouch/spinpound 28
Frames until dive after roll cancelling off ledge 29
Frames until fully thrown (Rocket flower) 8
Frames at max length (Rocket flower) 5-122
Source Odyssey Movement Data Sheet