Damage clip: Difference between revisions

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A '''damage clip''' is a type of out-of-bounds clip discovered by glitch hunter Syrkl<ref>https://twitter.com/kehzou/status/1450595799323353088</ref> that involves attaining [[skew]] at the moment Mario takes damage, so that the damage animation forces Mario upright at the position of his feet, thus forcing him partially through an adjacent wall or ceiling. Damage clips are very similar to [[Moon clip|moon clips]].
A '''damage clip''' is a type of [[skew clip]] discovered by glitch hunter Syrkl<ref>https://twitter.com/kehzou/status/1450595799323353088</ref> that involves attaining [[skew]] at the moment Mario takes damage, so that the damage animation forces Mario upright at the position of his feet, thus forcing him partially through an adjacent wall or ceiling.


== Execution ==
== Execution ==
The execution for a damage clip is the same as a moon clip, however damage clips are more often performed with a 2P vault. This is because 2P vaults allow you to get skew lower to the ground, where most damage sources are located, while not being nearly as hard as clipping with a [[Rolling|roll]] and then a [[long jump]]. The steps for damage clipping with a 2P vault are:
The execution for a damage clip is similar to that of [[Moon clip|moon clips]], although damage clips are more often performed with a [[Two-player mode|two-player]] [[vault]]. This is because two-player vaults allow the player to attain skew lower to the ground, where most damage sources are located, while not being nearly as difficult as clipping with the skew induced from a [[Rolling|roll]] followed by a [[long jump]]. Analogously to any other type of skew clip, the player must cap throw while Mario is rotated at nearly 90 degrees and then immediately take damage.
 
* Have a damage source coming towards Mario
* Before he takes damage do a 2P vault
* Cap throw once Mario is rotated 90 degrees.


== Uses ==
== Uses ==

Revision as of 21:11, 6 April 2024

A damage clip is a type of skew clip discovered by glitch hunter Syrkl[1] that involves attaining skew at the moment Mario takes damage, so that the damage animation forces Mario upright at the position of his feet, thus forcing him partially through an adjacent wall or ceiling.

Execution

The execution for a damage clip is similar to that of moon clips, although damage clips are more often performed with a two-player vault. This is because two-player vaults allow the player to attain skew lower to the ground, where most damage sources are located, while not being nearly as difficult as clipping with the skew induced from a roll followed by a long jump. Analogously to any other type of skew clip, the player must cap throw while Mario is rotated at nearly 90 degrees and then immediately take damage.

Uses

The following is a list of instances where damage clips are useful:

Kingdom Application Explanation Video
Lake Kingdom Minimum Captures Faster method of getting the moon End of the Hidden Passage without captures. Link
Wooded Kingdom Minimum Captures Faster method of getting the moon Elevator Escalation without captures. File
Metro Kingdom Any% Saves time in any% and multiple other categories. Known as Giggler. Link
Seaside Kingdom Minimum Captures Allows one to obtain the moon Fly Through the Narrow Valley without captures. Link
Luncheon Kingdom Minimum Captures Allows one to obtain the moon Under the Cheese Rocks without captures. Link
Luncheon Kingdom Minimum Captures Allows one to obtain the moon Climb the Cheese Rocks without captures. Link
Bowser's Kingdom Minimum Captures Faster method of getting the moon Center of Hexagon Tower without captures. Link

References