Downthrow: Difference between revisions
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{{Cap throw infobox|framesUntilFullyThrown=57|framesUntilHomeAble=27|image=Downthrow.gif}} | {{Cap throw infobox|framesUntilFullyThrown=57|framesUntilHomeAble=27|image=Downthrow.gif}} | ||
A '''downthrow''' is a type of [[cap throw]] that allows the player to throw Cappy downwards. If Cappy hits the ground before extending fully, he will move continue forwards along the ground. Downthrows are often used in [[trickjumping]] as part of an [[up-down vault]]. | |||
==Execution== | ==Execution== |
Revision as of 14:25, 26 February 2024
Downthrow | ||
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Frames until fully thrown | 57 | |
Frames until home-able | 27 |
A downthrow is a type of cap throw that allows the player to throw Cappy downwards. If Cappy hits the ground before extending fully, he will move continue forwards along the ground. Downthrows are often used in trickjumping as part of an up-down vault.
Execution
There are two methods for executing a downthrow. The first method consists of performing a ground pound followed by performing a cap throw by shaking the controller downwards or pressing X/Y after releasing the ground pound button. If the ground pound button is not released before the cap throw is performed, Mario will initiate a roll instead of a downthrow.
The second method for executing a downthrow requires the use of a pair of Joy-Cons. It consists of shaking the controller downwards, which will cause a regular motion-controlled cap throw if done without using a pair of Joy-Cons.
Frames until fully thrown | 57 |
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Frames at max length | 22-122 |
Frames until home-able | 27 |
Frames until jump | 8 |
Frames until dive | 8 |
Frames until crouch/spinpound | 28 |
Frames until dive after roll cancelling off ledge | 29 |
Frames until fully thrown (Rocket flower) | 8 |
Frames at max length (Rocket flower) | 5-122 |
Source | Odyssey Movement Data Sheet |