Downthrow: Difference between revisions
SkyJumper409 (talk | contribs) m remove value for framesAtMaxLength as it uses a default value now. |
SkyJumper409 (talk | contribs) Change infoboxes to seperate frame data from the main infobox |
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{{Cap throw infobox|framesUntilFullyThrown=57|framesUntilHomeAble=27 | {{Cap throw infobox|framesUntilFullyThrown=57|framesUntilHomeAble=27|image=Downthrow.gif}} | ||
The downthrow is a part of Mario's movement and a variation of [[cap throw]]. While being very useful for reaching distant objects with Cappy, downthrows are commonly seen in [[trickjumping]] as part of an [[up-down vault]]. A unique property of downthrows is that Cappy will stick to the ground if it hits a slope. | The downthrow is a part of Mario's movement and a variation of [[cap throw]]. While being very useful for reaching distant objects with Cappy, downthrows are commonly seen in [[trickjumping]] as part of an [[up-down vault]]. A unique property of downthrows is that Cappy will stick to the ground if it hits a slope. | ||
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The second method for executing a downthrow requires the use of a pair of Joy-Cons. It consists of shaking the controller downwards, which will cause a regular [[motion-controlled cap throw]] if done without using a pair of Joy-Cons. | The second method for executing a downthrow requires the use of a pair of Joy-Cons. It consists of shaking the controller downwards, which will cause a regular [[motion-controlled cap throw]] if done without using a pair of Joy-Cons. | ||
{{Cap throw framedata|framesUntilFullyThrown=57|framesUntilHomeAble=27|framesUntilJump=8|framesUntilDive=8|framesUntilCrouchSpinpound=28|framesUntilDiveAfterRC=29|framesUntilFullyThrownRocketFlower=8}} | |||
<references /> | <references /> |