Downthrow: Difference between revisions
SkyJumper409 (talk | contribs) m fix typo |
SkyJumper409 (talk | contribs) m remove parameter value for framesAtMaxLengthRocketFlower as the default value was added (see this change: https://smo.wiki/mediawiki/index.php?title=Template:Cap_throw_infobox&curid=1048&oldid=6240) |
||
Line 1: | Line 1: | ||
{{Cap throw infobox|framesUntilFullyThrown=57|framesAtMaxLength=22-122|framesUntilHomeAble=27|framesUntilJump=8|framesUntilDive=8|framesUntilCrouchSpinpound=28|framesUntilDiveAfterRC=29|framesUntilFullyThrownRocketFlower=8 | {{Cap throw infobox|framesUntilFullyThrown=57|framesAtMaxLength=22-122|framesUntilHomeAble=27|framesUntilJump=8|framesUntilDive=8|framesUntilCrouchSpinpound=28|framesUntilDiveAfterRC=29|framesUntilFullyThrownRocketFlower=8|image=Downthrow.gif}} | ||
The downthrow is a part of Mario's movement and a variation of [[cap throw]]. While being very useful for reaching distant objects with Cappy, downthrows are commonly seen in [[trickjumping]] as part of an [[up-down vault]]. A unique property of downthrows is that Cappy will stick to the ground if it hits a slope. | The downthrow is a part of Mario's movement and a variation of [[cap throw]]. While being very useful for reaching distant objects with Cappy, downthrows are commonly seen in [[trickjumping]] as part of an [[up-down vault]]. A unique property of downthrows is that Cappy will stick to the ground if it hits a slope. |
Revision as of 13:44, 18 February 2024
Downthrow | ||
---|---|---|
Frames until fully thrown | 57 | |
Frames until home-able | 27 |
The downthrow is a part of Mario's movement and a variation of cap throw. While being very useful for reaching distant objects with Cappy, downthrows are commonly seen in trickjumping as part of an up-down vault. A unique property of downthrows is that Cappy will stick to the ground if it hits a slope.
Execution
There are two methods for executing a downthrow. The first method consists of performing a ground pound followed by performing a cap throw by shaking the controller downwards or pressing X/Y after releasing the ground pound button. If the ground pound button is not released before the cap throw is performed, Mario will initiate a roll instead of a downthrow.
The second method for executing a downthrow requires the use of a pair of Joy-Cons. It consists of shaking the controller downwards, which will cause a regular motion-controlled cap throw if done without using a pair of Joy-Cons.