Downthrow: Difference between revisions
SkyJumper409 (talk | contribs) Added infobox |
SkyJumper409 (talk | contribs) m remove frame data from first paragraph as it was moved to a infobox |
||
Line 1: | Line 1: | ||
{{Cap throw infobox|framesUntilFullyThrown=34|framesAtMaxLength=22-122|framesUntilHomeAble=27|framesUntilJump=8|framesUntilDive=8|framesUntilCrouchSpinpound=28|framesUntilDiveAfterRC=29|framesUntilFullyThrownRocketFlower=8|framesAtMaxLengthRocketFlower=5-122|image=Downthrow.gif}} | {{Cap throw infobox|framesUntilFullyThrown=34|framesAtMaxLength=22-122|framesUntilHomeAble=27|framesUntilJump=8|framesUntilDive=8|framesUntilCrouchSpinpound=28|framesUntilDiveAfterRC=29|framesUntilFullyThrownRocketFlower=8|framesAtMaxLengthRocketFlower=5-122|image=Downthrow.gif}} | ||
The downthrow is a part of Mario's movement and a variation of [[cap throw]]. While being very useful for reaching distant objects with Cappy, downthrows are commonly seen in [[trickjumping]] as part of an [[up-down vault]]. A unique property of downthrows is that Cappy will stick to the ground if it hits a slope. | The downthrow is a part of Mario's movement and a variation of [[cap throw]]. While being very useful for reaching distant objects with Cappy, downthrows are commonly seen in [[trickjumping]] as part of an [[up-down vault]]. A unique property of downthrows is that Cappy will stick to the ground if it hits a slope. | ||
==Execution== | ==Execution == | ||
There are two methods for executing a downthrow. The first method consists of performing a [[ground pound]] followed by performing a [[cap throw]] by shaking the controller downwards or pressing X/Y after releasing the [[ground pound]] button. If the ground pound button is not released before the [[cap throw]] is performed, Mario will initiate a [[roll]] instead of a downthrow. | There are two methods for executing a downthrow. The first method consists of performing a [[ground pound]] followed by performing a [[cap throw]] by shaking the controller downwards or pressing X/Y after releasing the [[ground pound]] button. If the ground pound button is not released before the [[cap throw]] is performed, Mario will initiate a [[roll]] instead of a downthrow. | ||