Wall jump: Difference between revisions

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While mostly locked into a single direction, Mario can actually slightly move left or right during a wall jump if the control stick is held in either direction. Wall jumps are commonly used after a [[cap throw]] before contacting the wall, in order to maximize height. A wall jump will usually prevent Mario from [[Cap bounce|cap bouncing]] afterwards, but this can be avoided by wall jumping when Mario is very close to the ground.<ref>https://twitter.com/tetraxile/status/1253108288138313728</ref>
While mostly locked into a single direction, Mario can actually slightly move left or right during a wall jump if the control stick is held in either direction. Wall jumps are commonly used after a [[cap throw]] before contacting the wall, in order to maximize height. A wall jump will usually prevent Mario from [[Cap bounce|cap bouncing]] afterwards, but this can be avoided by wall jumping when Mario is very close to the ground.<ref>https://twitter.com/tetraxile/status/1253108288138313728</ref>


When Mario wall jumps, the game keeps track of the location and angle at which the wall jump is performed, and this information is used to determine where Mario can perform subsequent wall jumps without touching the ground. Mario will only be able to perform a subsequent wall jump under certain circumstances; while little is known about the exact mechanism, they generally seem to follow a few rules:
After wall jumping, the game will note the location and angle at which Mario wall jumped to determine whether he can perform a [[wall slide]] on subsequent surfaces.
 
* If the subsequent wall jump is being performed at roughly the same angle, Mario will not be able to wall jump higher than the first wall jump. The maximum height at which Mario can wall jump decays the farther away he is from the location of the original wall jump. If the subsequent wall jump is on a surface that is parallel to the original surface, this height seems to decay equivalently to the horizontal distance Mario is from the original wall jump.
* If the subsequent wall jump is being performed at a roughly 90° angle, Mario will not be able to wall jump higher than the first wall jump, but will generally be able to wall jump only slightly below that height as long as he is not too far from the location of the original wall jump.
* If the subsequent wall jump is being performed at an angle noticeably greater than 90°, Mario will always be able to wall jump as long as the two surfaces are facing each other. If the two surfaces are facing away from each other, Mario will be able to wall jump as long as the distance between them is not too great.


== References ==
== References ==

Latest revision as of 23:12, 16 July 2023

A wall jump is a basic part of Mario's movement and can be initiated during a wall slide or immediately after contacting a wall. When a wall jump occurs, Mario moves away from the wall perpendicularly with a fixed speed.

Properties[edit | edit source]

While mostly locked into a single direction, Mario can actually slightly move left or right during a wall jump if the control stick is held in either direction. Wall jumps are commonly used after a cap throw before contacting the wall, in order to maximize height. A wall jump will usually prevent Mario from cap bouncing afterwards, but this can be avoided by wall jumping when Mario is very close to the ground.[1]

After wall jumping, the game will note the location and angle at which Mario wall jumped to determine whether he can perform a wall slide on subsequent surfaces.

References[edit | edit source]