Wall jump: Difference between revisions

From SMO.wiki
m Added category
→‎Properties: Added more information
Line 1: Line 1:
A '''wall jump''' is a basic part of Mario's movement, and is initiated after a [[wall slide]]. When a wall jump occurs, Mario moves away from the wall perpendicularly with a fixed speed.  
A '''wall jump''' is a basic part of Mario's movement and is initiated during a [[wall slide]]. When a wall jump occurs, Mario moves away from the wall perpendicularly with a fixed speed.  


== Properties ==
== Properties ==
While mostly locked into a single direction, Mario can actually slightly move left or right if the control stick is held in either direction. Wall jumps are most commonly used after a [[cap throw]] to maximize height. A wall jump will usually prevent Mario from [[Cap bounce|cap bouncing]] afterwards, but this can be avoided by wall jumping when Mario is very close to the ground.<ref>https://twitter.com/tetraxile/status/1253108288138313728</ref>
While mostly locked into a single direction, Mario can actually slightly move left or right during a wall jump if the control stick is held in either direction. Wall jumps are commonly used after a [[cap throw]] before contacting the wall, in order to maximize height. A wall jump will usually prevent Mario from [[Cap bounce|cap bouncing]] afterwards, but this can be avoided by wall jumping when Mario is very close to the ground.<ref>https://twitter.com/tetraxile/status/1253108288138313728</ref>


Wall jumps can only be done to gain height if a few criteria are met:
When Mario wall jumps, the game keeps track of the location and angle at which the wall jump is performed, and this information is used to determine where Mario can perform subsequent wall jumps without touching the ground. Mario will only be able to perform a subsequent wall jump under certain circumstances; while little is known about the exact mechanism, they generally seem to follow a few rules:


* Mario is not higher on a wall that has an angle less than 90 degrees from the wall he jumped from
* If the subsequent wall jump is being performed at roughly the same angle, Mario will not be able to wall jump higher than the first wall jump. The maximum height at which Mario can wall jump decays the farther away he is from the location of the original wall jump. If the subsequent wall jump is on a surface that is parallel to the original surface, this height seems to decay equivalently to the horizontal distance Mario is from the original wall jump.
* The next wall is not too far away
* If the subsequent wall jump is being performed at a roughly 90° angle, Mario will not be able to wall jump higher than the first wall jump, but will generally be able to wall jump only slightly below that height as long as he is not too far from the location of the original wall jump.
* The next wall is at least 90 degrees apart from the wall Mario jumped from
* If the subsequent wall jump is being performed at an angle noticeably greater than 90°, Mario will always be able to wall jump as long as the two surfaces are facing each other. If the two surfaces are facing away from each other, Mario will be able to wall jump as long as the distance between them is not too great.


== References ==
== References ==

Revision as of 23:03, 16 July 2023

A wall jump is a basic part of Mario's movement and is initiated during a wall slide. When a wall jump occurs, Mario moves away from the wall perpendicularly with a fixed speed.

Properties

While mostly locked into a single direction, Mario can actually slightly move left or right during a wall jump if the control stick is held in either direction. Wall jumps are commonly used after a cap throw before contacting the wall, in order to maximize height. A wall jump will usually prevent Mario from cap bouncing afterwards, but this can be avoided by wall jumping when Mario is very close to the ground.[1]

When Mario wall jumps, the game keeps track of the location and angle at which the wall jump is performed, and this information is used to determine where Mario can perform subsequent wall jumps without touching the ground. Mario will only be able to perform a subsequent wall jump under certain circumstances; while little is known about the exact mechanism, they generally seem to follow a few rules:

  • If the subsequent wall jump is being performed at roughly the same angle, Mario will not be able to wall jump higher than the first wall jump. The maximum height at which Mario can wall jump decays the farther away he is from the location of the original wall jump. If the subsequent wall jump is on a surface that is parallel to the original surface, this height seems to decay equivalently to the horizontal distance Mario is from the original wall jump.
  • If the subsequent wall jump is being performed at a roughly 90° angle, Mario will not be able to wall jump higher than the first wall jump, but will generally be able to wall jump only slightly below that height as long as he is not too far from the location of the original wall jump.
  • If the subsequent wall jump is being performed at an angle noticeably greater than 90°, Mario will always be able to wall jump as long as the two surfaces are facing each other. If the two surfaces are facing away from each other, Mario will be able to wall jump as long as the distance between them is not too great.

References