Wall jump: Difference between revisions
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A '''wall jump''' is a basic part of Mario's movement, and is initiated after a [[wall slide]]. When a wall jump occurs, Mario   | A '''wall jump''' is a basic part of Mario's movement, and is initiated after a [[wall slide]]. When a wall jump occurs, Mario moves away from the wall perpendicularly with a fixed speed.    | ||
== Properties ==  | == Properties ==  | ||
While mostly locked into a single direction, Mario can actually slightly move left or right if the control stick is held in   | While mostly locked into a single direction, Mario can actually slightly move left or right if the control stick is held in either direction. Wall jumps are most commonly used after a [[cap throw]] to maximize height. A wall jump will usually prevent Mario from [[Cap bounce|cap bouncing]] afterwards, but this can be avoided by wall jumping when Mario is very close to the ground.<ref>https://twitter.com/tetraxile/status/1253108288138313728</ref>  | ||
Wall jumps can only be done to gain height if a few criteria are met:  | Wall jumps can only be done to gain height if a few criteria are met:  | ||
Revision as of 22:32, 16 July 2023
A wall jump is a basic part of Mario's movement, and is initiated after a wall slide. When a wall jump occurs, Mario moves away from the wall perpendicularly with a fixed speed.
Properties
While mostly locked into a single direction, Mario can actually slightly move left or right if the control stick is held in either direction. Wall jumps are most commonly used after a cap throw to maximize height. A wall jump will usually prevent Mario from cap bouncing afterwards, but this can be avoided by wall jumping when Mario is very close to the ground.[1]
Wall jumps can only be done to gain height if a few criteria are met:
- Mario is not higher on a wall that has an angle less than 90 degrees from the wall he jumped from
 - The next wall is not too far away
 - The next wall is at least 90 degrees apart from the wall Mario jumped from