Area object: Difference between revisions

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A '''zone''' is an invisible region of space that can trigger events, prevent certain actions, or cause other phenomena. The properties of zones are enacted only when Mario enters the zone and cannot be triggered by [[Cappy]]. Zones can be shaped like a [[wikipedia:Cuboid#Rectangular_cuboid|rectangular cuboid]], cylinder, or sphere.
A '''zone''' is an invisible region of space that can trigger events, prevent certain actions, or cause other phenomena. The properties of zones are enacted based upon whether Mario is within them and cannot be triggered by [[Cappy]]. Zones can be shaped like a [[wikipedia:Cuboid#Rectangular_cuboid|rectangular cuboid]], cylinder, or sphere.
 
== Types of zones ==
Actions or conditions enforced by zones include but are not limited to the following:
 
* Loading a different stage when Mario contacts it; these are called [[Loading zone|loading zones]]. Loading zones are ultimately invisible as all zones are, but many exist in the same region of space as a solid white or black texture, giving the impression that the loading zone has an opaque color.
* Killing Mario; these are often referred to as '''death planes''' (which is a misnomer since the zone is not flat) or '''death zones'''.
* Triggering various actions in the stage, such as starting a boss fight or [[cutscene]] or causing situational changes in the level; these are often called '''trigger zones'''.
* Placing Mario in a [[bubble]] upon leaving the zone.
* Preventing or forcing camera movement.

Revision as of 03:59, 16 July 2023

A zone is an invisible region of space that can trigger events, prevent certain actions, or cause other phenomena. The properties of zones are enacted based upon whether Mario is within them and cannot be triggered by Cappy. Zones can be shaped like a rectangular cuboid, cylinder, or sphere.

Types of zones

Actions or conditions enforced by zones include but are not limited to the following:

  • Loading a different stage when Mario contacts it; these are called loading zones. Loading zones are ultimately invisible as all zones are, but many exist in the same region of space as a solid white or black texture, giving the impression that the loading zone has an opaque color.
  • Killing Mario; these are often referred to as death planes (which is a misnomer since the zone is not flat) or death zones.
  • Triggering various actions in the stage, such as starting a boss fight or cutscene or causing situational changes in the level; these are often called trigger zones.
  • Placing Mario in a bubble upon leaving the zone.
  • Preventing or forcing camera movement.