Capture warp: Difference between revisions
smospeedrun>PistachioPiper No edit summary |
m Rewording |
||
Line 9: | Line 9: | ||
Capture warps are even more powerful in two-player mode, since Cappy does not have a limit as to how long he can remain away from Mario. One notable use of a two-player capture warp is in setting up the [[Mechawiggler Escape]] glitch; this capture warp occurs across a much greater distance than would be possible in single-player mode. | Capture warps are even more powerful in two-player mode, since Cappy does not have a limit as to how long he can remain away from Mario. One notable use of a two-player capture warp is in setting up the [[Mechawiggler Escape]] glitch; this capture warp occurs across a much greater distance than would be possible in single-player mode. | ||
A [[Cappy return cancel]] can also | A [[Cappy return cancel]] can also be used to warp the player to distant captures. | ||
[[Category:Movement]] | [[Category:Movement]] |