Capture warp: Difference between revisions
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[[File:What Is A Dram Strat In Super Mario Odyssey?|thumb|330x330px]] | |||
A capture warp, often colloquially referred to as a "dram" or "dram strat" (but not to be confused with the original [[Dram Strat (Sand Kingdom)|Dram Strat]]), is a technique that involves placing Cappy near a capture, quickly performing another task as Mario, and then shaking the controller to cause Cappy to home in on the capture, causing Mario to be warped back to it. This technique is most useful when Mario passes a capture on his way to something, but would then otherwise need to turn around to get back to the capture. | A capture warp, often colloquially referred to as a "dram" or "dram strat" (but not to be confused with the original [[Dram Strat (Sand Kingdom)|Dram Strat]]), is a technique that involves placing Cappy near a capture, quickly performing another task as Mario, and then shaking the controller to cause Cappy to home in on the capture, causing Mario to be warped back to it. This technique is most useful when Mario passes a capture on his way to something, but would then otherwise need to turn around to get back to the capture. | ||
The action Mario performs must be done quickly, since there is a limit to how long Cappy can remain away from Mario. Most commonly (and in most major speedrun categories), this action is collecting a Power Moon, but it can also include collecting purple coins, activating a switch, or anything else that can be done without the aid of Cappy. | The action Mario performs must be done quickly, since there is a limit to how long Cappy can remain away from Mario. Most commonly (and in most major speedrun categories), this action is collecting a Power Moon, but it can also include collecting purple coins, activating a switch, or anything else that can be done without the aid of Cappy. |