Nut jumping: Difference between revisions
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However, on game versions 1.1.0 and earlier, the game fails to clear this flag if the seed is removed from the water while it is also in its grounded state. This means that allowing the seed to sink to the bottom of a body of water allows this flag to be "smuggled" out of the water. Once smuggled, this flag will persist until reloading the stage even if the seed despawns, unless the seed is placed back in water and removed before reaching the bottom of the water. This setup be used to allow bouncing on the large seed in midair. | However, on game versions 1.1.0 and earlier, the game fails to clear this flag if the seed is removed from the water while it is also in its grounded state. This means that allowing the seed to sink to the bottom of a body of water allows this flag to be "smuggled" out of the water. Once smuggled, this flag will persist until reloading the stage even if the seed despawns, unless the seed is placed back in water and removed before reaching the bottom of the water. This setup be used to allow bouncing on the large seed in midair. | ||
Since the flag is not cleared when the seed despawns, it is possible to throw the seed into water and simply wait for it to respawn, if the water is not too deep. This is often used when setting up nut jumping in [[Bowser's Kingdom]]. | |||
== Execution == | == Execution == | ||
After performing the initial setup, nut jumping involves repeatedly performing the following steps while in midair: | After performing the initial setup, nut jumping involves repeatedly performing the following steps while in midair, usually after beginning the sequence at the peak of a jump: | ||
* | * Throw the large seed by pressing X or Y. | ||
* After a specific amount of time, [[dive]] into the seed | * After a specific amount of time, [[dive]] into the seed. The timing for this is quite precise, since Mario must dive into a specific spot on the seed to be able to bounce on it. | ||
* Continue holding X/Y after the dive or press it again just as Mario contacts the seed in order to grab it. Mario cannot grab the seed while in the dive animation, but he will do so instantaneously after bouncing on it and reverting to the jump animation. | * Continue holding X/Y after the dive or press it again just as Mario contacts the seed in order to grab it. Mario cannot grab the seed while in the dive animation, but he will do so instantaneously after bouncing on it and reverting to the jump animation. | ||
* The bounce will propel Mario upward a bit, which is what allows the trick to be used to gain unlimited height. Around the peak of the bounce, the seed can be thrown again and the steps repeated. | * The bounce will propel Mario upward a bit, which is what allows the trick to be used to gain unlimited height. Around the peak of the bounce, the seed can be thrown again and the steps repeated. | ||
The optimal rhythm for this trick is a triplet rhythm with roughly even spacing: throw, dive, catch, and repeat. For maximum consistency, the player should not touch the left joystick at all while performing this trick. | |||
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