Nut jumping: Difference between revisions
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== Execution == | == Execution == | ||
To perform the glitch, the player must first locate one of the [[Large seed|large seeds]] that are used to plant beanstalks (the exploit does not work with regular [[Seed|seeds]]). The seed must then be made "wet" by placing it in a body of water and allowing it to sink to the bottom. Once Mario retrieves the seed, it will have different properties. (If the seed is placed back into water and retrieved before it sinks to the bottom, it will no longer be "wet"). | To perform the glitch, the player must first locate one of the [[Large seed|large seeds]] that are used to plant beanstalks (the exploit does not work with regular [[Seed|seeds]]). The seed must then be made "wet" by placing it in a body of water and allowing it to sink to the bottom. Once Mario retrieves the seed, it will have different properties. (If the seed is placed back into water and retrieved before it sinks to the bottom, it will no longer be "wet"). | ||
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Once the seed has been made "wet", it gains a property that allows Mario to catch it in midair. This can be exploited to gain infinite height by repeatedly throwing the seed, diving forward and catching it again. The optimal rhythm for this trick is a triplet rhythm with roughly even spacing: throw, dive, catch, repeat. The catch can be performed either by pressing X or Y in time with the rhythm, or simply holding X or Y from the previous dive input (this is simply a matter of preference). For optimal consistency, the player should not touch the left joystick at all while performing this trick. | Once the seed has been made "wet", it gains a property that allows Mario to catch it in midair. This can be exploited to gain infinite height by repeatedly throwing the seed, diving forward and catching it again. The optimal rhythm for this trick is a triplet rhythm with roughly even spacing: throw, dive, catch, repeat. The catch can be performed either by pressing X or Y in time with the rhythm, or simply holding X or Y from the previous dive input (this is simply a matter of preference). For optimal consistency, the player should not touch the left joystick at all while performing this trick. | ||
{{#widget:YouTube|id = uewd1iHs81Q}} | |||
== Uses == | == Uses == | ||