Crash: Difference between revisions
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Situations that trigger crashes in Super Mario Odyssey are often similar in nature to those that cause [[Softlock|softlocks]]. | Situations that trigger crashes in Super Mario Odyssey are often similar in nature to those that cause [[Softlock|softlocks]]. | ||
[[Category:Technical]] |
Revision as of 06:50, 12 February 2023
A crash refers to the game forcibly closing due to an error. Crashes are a general phenomenon with computer programs and are essentially caused by the code performing an invalid operation, such as attempting to perform an operation on a null pointer. In Super Mario Odyssey, this often translates to situations in which the game attempts to perform an action on a game object that does not exist.
Situations that trigger crashes in Super Mario Odyssey are often similar in nature to those that cause softlocks.