Glydon Upflight: Difference between revisions

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==Explanation==
==Explanation==
[[File:Glydon Upflight Level Plane.png|thumb|330x330px]]
[[File:Glydon Upflight Level Plane.png|thumb|330x330px|An illustration depicting how the level plane (gray) relates to the areas Glydon can reach (teal)]]


Whenever Glydon walks around or flies, he has an invisible "level plane" that determines his upright direction. Normally, this level plane is horizontal while flying, and it essentially gives an upper bound to the locations Glydon can reach during flight. However, in reality, Glydon's height decays the farther he flies (although it decays less quickly if the player periodically inputs motion-controlled shakes).
Whenever Glydon walks around or flies, he has an invisible "level plane" that determines his upright direction. Normally, this level plane is horizontal while flying, and it essentially gives an upper bound to the locations Glydon can reach during flight. However, in reality, Glydon's height decays the farther he flies (although it decays less quickly if the player periodically inputs motion-controlled shakes). The diagram at right shows how the level plane corresponds to areas Glydon can reach.
 
In the diagram at right, the orange dot represents Glydon, the gray rectangle represents the level plane, and the blue cone represents the areas Glydon can reach.


While walking around, the level plane will be parallel to the surface that Glydon is standing on. If Glydon walks off of the surface he is on and thus becomes airborne, the game will attempt to correct the level plane to be horizontal again if it was tilted. However, the level plane will not be corrected if Glydon is actively flying, and there is a brief window before the game corrects the level plane in which Glydon can begin flying. Therefore, by walking off the side of a slope and immediately entering flight, it is possible to begin flying with a tilted level plane.
While walking around, the level plane will be parallel to the surface that Glydon is standing on. If Glydon walks off of the surface he is on and thus becomes airborne, the game will attempt to correct the level plane to be horizontal again if it was tilted. However, the level plane will not be corrected if Glydon is actively flying, and there is a brief window before the game corrects the level plane in which Glydon can begin flying. Therefore, by walking off the side of a slope and immediately entering flight, it is possible to begin flying with a tilted level plane.