Cap throw: Difference between revisions
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==Spinthrows== | ==Spinthrows== | ||
Spinthrows are cap throws fly in a circle around Mario. A spinthrow is performed by rotating the controller by 90 degrees in a sharp fashion. Alternatively, they can be performed by spinning Mario until he is in a spinning state and pressing y/x. They are one of the most useful types of cap throw due to their speed. They move faster than any other cap throw and if the player spinthrows whilst near a capturable enemy, it will move even faster and in a straight line towards it. This makes spinthrows great substitues to regular cap throws when capturing enemies since they can capture them faster. Spinthrow cap bounces are impossible. | Spinthrows are cap throws that fly in a circle around Mario. A spinthrow is performed by rotating the controller by 90 degrees in a sharp fashion. Alternatively, they can be performed by spinning Mario until he is in a spinning state and pressing y/x. They are one of the most useful types of cap throw due to their speed. They move faster than any other cap throw and if the player spinthrows whilst near a capturable enemy, it will move even faster and in a straight line towards it. This makes spinthrows great substitues to regular cap throws when capturing enemies since they can capture them faster. Spinthrow cap bounces are impossible. | ||
Spinthrows are often seen in trickjumping when a player intends to time a triple throw by using the spinning animation of the spinthrow. | Spinthrows are often seen in trickjumping when a player intends to time a triple throw by using the spinning animation of the spinthrow. |