Vault: Difference between revisions
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[[File:Ezgif.com-video-to-gif-2.gif|thumb|220x220px]] | [[File:Ezgif.com-video-to-gif-2.gif|thumb|220x220px]] | ||
A '''vault''' is a movement technique that involves bouncing off of Cappy while Mario is on the ground. Vaults can provide lots of speed if they are chained from a ground pound roll (seen on the right), making them very useful for trickjumps that require horizontal distance. Although | A '''vault''' is a movement technique that involves bouncing off of Cappy while Mario is on the ground. Vaults can provide lots of speed if they are chained from a ground pound roll (seen on the right), making them very useful for trickjumps that require horizontal distance. Although these full-speed vaults don't provide quite as much distance as a momentum-aided triple jump, they can be performed in a tighter space, especially if an up-down vault is used. | ||
== Execution == | |||
To perform a standard vault: | |||
* Throw Cappy and stall him in place by holding X or Y. | |||
* Walk into Cappy without letting go of X/Y. | |||
To perform a full-speed vault: | To perform a full-speed vault: | ||
* Throw Cappy and stall him in place by holding X | |||
* Jump, ground pound (or perform a buffered [[spinpound]] | * Throw Cappy and stall him in place by holding X. | ||
* Continue to hold the joystick forward as Mario bounces off of Cappy. | * Jump, ground pound (or optionally perform a buffered [[spinpound]] to be faster), and roll forward into Cappy with Y, all without letting go of X. | ||
This will cause Mario to be launched | * Continue to hold the joystick forward as Mario bounces off of Cappy. This will cause Mario to be launched forward. | ||
== Properties == | == Properties == |