Talkatoo glitch: Difference between revisions

m Wording edits for clarity
m Removed reference to the "frame", since it is not a frame-perfect trick
Line 4: Line 4:


== Explanation ==
== Explanation ==
If the setup was performed correctly, the frame after the conversation with Talkatoo ends, Cappy will collide with him. After Talkatoo's hit stun animation finishes, two things will occur provided that Talkatoo is still on screen: Mario will attempt to enter his conversation animation, and the camera will assume the angle that it normally does during a conversation with Talkatoo. However, Mario will not actually enter conversation.   
If the setup was performed correctly, just after the conversation with Talkatoo ends, Cappy will collide with him. After Talkatoo's hit stun animation finishes, two things will occur provided that Talkatoo is still on screen: Mario will attempt to enter his conversation animation, and the camera will assume the angle that it normally does during a conversation with Talkatoo. However, Mario will not actually enter conversation.   


If Talkatoo is off-screen at the moment that the camera would normally lock, the camera lock will be stored until Talkatoo is visible again. It is also possible to cancel the camera lock by talking to an NPC before activating the stored camera lock. (In this case, the camera will slowly move in the direction of Talkatoo, but can still be moved.)   
If Talkatoo is off-screen at the moment that the camera would normally lock, the camera lock will be stored until Talkatoo is visible again. It is also possible to cancel the camera lock by talking to an NPC before activating the stored camera lock. (In this case, the camera will slowly move in the direction of Talkatoo, but can still be moved.)