Skew: Difference between revisions

Created page with "'''Skew''' is a specific form of movement in Super Mario Odyssey in which Mario's in-game position changes where it's being tracked relative to Mario's model, and as a result..."
 
Reworded intro and Execution section
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'''Skew''' is a specific form of movement in Super Mario Odyssey in which Mario's in-game position changes where it's being tracked relative to Mario's model, and as a result causes Mario's HitSensors (informally known as "hitboxes") to rotate around the new position.
'''Skew''' is a specific form of movement in which Mario's in-game position changes where it is being tracked relative to Mario's model, and as a result causes Mario's hit sensors (informally known as "hitboxes") to rotate around the new position.


== Performing Skew ==
== Execution ==
There are only a few ways to cause skew, due to the nature of how it works. Mario's feet must be at the center of his model or higher to initiate skew, which can be performed with the following moves:
There are only a few ways to induce skew, due to the nature of how it works. Mario's feet must be at the center of his model or higher to initiate skew, which can be performed with the following moves:


* [[Backflip]]
* [[Backflip]]
* [[Sideflip]]
* [[Sideflip]]
* [[Triple jump|Triple Jump]]
* [[Triple jump]]
* [[Vault]]
* [[Vault]]
* [[Rolling]]
* [[Rolling]]


While Mario is upside-down or sideways in one of these animations, simply cap throwing will cause Mario's in-game position to instantly change to where his feet are currently. For performing skew in the rolling state, it's slightly more complicated, as you can't cap throw directly out of a roll without instead doing a [[roll cancel]], so you must do what is called a "failed roll cancel", where you [[long jump]] and then immediately capthrow.
While Mario is upside-down or sideways in one of these animations, simply cap throwing will cause Mario's in-game position to instantly change to where his feet are at that moment.
 
Performing skew in the rolling state is slightly more complicated, as it isn't possible to cap throw directly out of a roll without instead doing a [[roll cancel]], which automatically uprights Mario. Instead, Mario must [[long jump]] and then immediately cap throw, in a manuever sometimes called a "failed roll cancel", alluding to how players sometimes execute those inputs accidentally when mistiming the roll cancel inputs.


== Properties ==
== Properties ==
Retrieved from "https://smo.wiki/Skew"