Homing cap throw: Difference between revisions

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A '''homing cap throw''' (also referred to simply as a '''homing throw''' or abbreviated as '''HCT''') is a movement technique that allows Cappy to home in on nearby objects. A homing cap throw can be performed by shaking the controller while Cappy is extended.
A '''homing cap throw''' (also referred to simply as a '''homing throw''' or abbreviated as '''HCT''') is a movement technique that allows Cappy to home in on nearby objects. A homing cap throw can be performed by shaking the controller while Cappy is extended.
Using a midair homing throw in conjunction with a [[cap return spin]] is a very useful move for trickjumping, since it allows a bit of extra distance to be gained for precise jumps.


== Behavior ==
== Behavior ==

Revision as of 06:45, 27 October 2020

A homing cap throw (also referred to simply as a homing throw or abbreviated as HCT) is a movement technique that allows Cappy to home in on nearby objects. A homing cap throw can be performed by shaking the controller while Cappy is extended.

Using a midair homing throw in conjunction with a cap return spin is a very useful move for trickjumping, since it allows a bit of extra distance to be gained for precise jumps.

Behavior

Cappy's homing ability can be performed in four different directions: up, down, left and right, and the direction of the homing function depends on the direction in which the controller is shaken.

Cappy will obey the following behavior when a homing throw is performed:

  • If there are any nearby objects in the direction of the homing that Cappy can latch onto, Cappy will home in on the nearest one.
  • If there are no objects in that particular direction that are in range, but there are nearby objects in another direction, Cappy will home into the nearest object in general.
  • If there are no objects in range at all, Cappy will briefly move in the direction of the homing, then return to Mario.