Damage clip: Difference between revisions
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A '''damage clip''' is a type of | A '''damage clip''' is a type of [[skew clip]] discovered by glitch hunter Syrkl<ref>https://twitter.com/kehzou/status/1450595799323353088</ref> that involves attaining [[skew]] at the moment Mario takes damage, so that the damage animation forces Mario upright at the position of his feet, thus forcing him partially through an adjacent wall or ceiling. | ||
== Execution == | == Execution == | ||
The execution for a damage clip is | The execution for a damage clip is similar to that of [[Moon clip|moon clips]], although damage clips are more often performed with a [[Two-player mode|two-player]] [[vault]]. This is because two-player vaults allow the player to attain skew lower to the ground, where most damage sources are located, while not being nearly as difficult as clipping with the skew induced from a [[Rolling|roll]] followed by a [[long jump]]. Analogously to any other type of skew clip, the player must cap throw while Mario is rotated at nearly 90 degrees and then immediately take damage. | ||
== Uses == | == Uses == |