Downthrow: Difference between revisions
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{{Cap throw infobox|framesUntilFullyThrown=57|framesUntilHomeAble=27 | {{Cap throw infobox|framesUntilFullyThrown=57|framesUntilHomeAble=27|image=Downthrow.gif}} | ||
The downthrow is a part of Mario's movement and a variation of [[cap throw]]. While being very useful for reaching distant objects with Cappy, downthrows are commonly seen in [[trickjumping]] as part of an [[up-down vault]]. A unique property of downthrows is that Cappy will stick to the ground if it hits a slope. | The downthrow is a part of Mario's movement and a variation of [[cap throw]]. While being very useful for reaching distant objects with Cappy, downthrows are commonly seen in [[trickjumping]] as part of an [[up-down vault]]. A unique property of downthrows is that Cappy will stick to the ground if it hits a slope. | ||
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The second method for executing a downthrow requires the use of a pair of Joy-Cons. It consists of shaking the controller downwards, which will cause a regular [[motion-controlled cap throw]] if done without using a pair of Joy-Cons. | The second method for executing a downthrow requires the use of a pair of Joy-Cons. It consists of shaking the controller downwards, which will cause a regular [[motion-controlled cap throw]] if done without using a pair of Joy-Cons. | ||
{{Cap throw framedata|framesUntilFullyThrown=57|framesUntilHomeAble=27|framesUntilJump=8|framesUntilDive=8|framesUntilCrouchSpinpound=28|framesUntilDiveAfterRC=29|framesUntilFullyThrownRocketFlower=8}} | |||
<references /> | <references /> |
Revision as of 11:12, 26 February 2024
Downthrow | ||
---|---|---|
Frames until fully thrown | 57 | |
Frames until home-able | 27 |
The downthrow is a part of Mario's movement and a variation of cap throw. While being very useful for reaching distant objects with Cappy, downthrows are commonly seen in trickjumping as part of an up-down vault. A unique property of downthrows is that Cappy will stick to the ground if it hits a slope.
Execution
There are two methods for executing a downthrow. The first method consists of performing a ground pound followed by performing a cap throw by shaking the controller downwards or pressing X/Y after releasing the ground pound button. If the ground pound button is not released before the cap throw is performed, Mario will initiate a roll instead of a downthrow.
The second method for executing a downthrow requires the use of a pair of Joy-Cons. It consists of shaking the controller downwards, which will cause a regular motion-controlled cap throw if done without using a pair of Joy-Cons.
Frames until fully thrown | 57 |
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Frames at max length | 22-122 |
Frames until home-able | 27 |
Frames until jump | 8 |
Frames until dive | 8 |
Frames until crouch/spinpound | 28 |
Frames until dive after roll cancelling off ledge | 29 |
Frames until fully thrown (Rocket flower) | 8 |
Frames at max length (Rocket flower) | 5-122 |
Source | Odyssey Movement Data Sheet |