Downthrow: Difference between revisions
SkyJumper409 (talk | contribs) m remove parameter value for framesAtMaxLengthRocketFlower as the default value was added (see this change: https://smo.wiki/mediawiki/index.php?title=Template:Cap_throw_infobox&curid=1048&oldid=6240) |
SkyJumper409 (talk | contribs) m remove value for framesAtMaxLength as it uses a default value now. |
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{{Cap throw infobox|framesUntilFullyThrown=57 | {{Cap throw infobox|framesUntilFullyThrown=57|framesUntilHomeAble=27|framesUntilJump=8|framesUntilDive=8|framesUntilCrouchSpinpound=28|framesUntilDiveAfterRC=29|framesUntilFullyThrownRocketFlower=8|image=Downthrow.gif}} | ||
The downthrow is a part of Mario's movement and a variation of [[cap throw]]. While being very useful for reaching distant objects with Cappy, downthrows are commonly seen in [[trickjumping]] as part of an [[up-down vault]]. A unique property of downthrows is that Cappy will stick to the ground if it hits a slope. | The downthrow is a part of Mario's movement and a variation of [[cap throw]]. While being very useful for reaching distant objects with Cappy, downthrows are commonly seen in [[trickjumping]] as part of an [[up-down vault]]. A unique property of downthrows is that Cappy will stick to the ground if it hits a slope. | ||
==Execution == | ==Execution== | ||
There are two methods for executing a downthrow. The first method consists of performing a [[ground pound]] followed by performing a [[cap throw]] by shaking the controller downwards or pressing X/Y after releasing the [[ground pound]] button. If the ground pound button is not released before the [[cap throw]] is performed, Mario will initiate a [[roll]] instead of a downthrow. | There are two methods for executing a downthrow. The first method consists of performing a [[ground pound]] followed by performing a [[cap throw]] by shaking the controller downwards or pressing X/Y after releasing the [[ground pound]] button. If the ground pound button is not released before the [[cap throw]] is performed, Mario will initiate a [[roll]] instead of a downthrow. | ||
Revision as of 14:42, 18 February 2024
Downthrow | ||
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Frames until fully thrown | 57 | |
Frames until home-able | 27 |
The downthrow is a part of Mario's movement and a variation of cap throw. While being very useful for reaching distant objects with Cappy, downthrows are commonly seen in trickjumping as part of an up-down vault. A unique property of downthrows is that Cappy will stick to the ground if it hits a slope.
Execution
There are two methods for executing a downthrow. The first method consists of performing a ground pound followed by performing a cap throw by shaking the controller downwards or pressing X/Y after releasing the ground pound button. If the ground pound button is not released before the cap throw is performed, Mario will initiate a roll instead of a downthrow.
The second method for executing a downthrow requires the use of a pair of Joy-Cons. It consists of shaking the controller downwards, which will cause a regular motion-controlled cap throw if done without using a pair of Joy-Cons.