Zipper Chasm: Difference between revisions

Mars2030 (talk | contribs)
added more trivia
Mars2030 (talk | contribs)
changed hyperlink of "double-sided wall clip" to link to "Skew"
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* The level can be completed in its entirety without the use of [[Cappy]].<ref>https://twitter.com/grady964/status/1450768401895342083</ref> This can be done by jumping to the second moon in the level, skipping the first zipper. The first moon can be obtained via precise movement.
* The level can be completed in its entirety without the use of [[Cappy]].<ref>https://twitter.com/grady964/status/1450768401895342083</ref> This can be done by jumping to the second moon in the level, skipping the first zipper. The first moon can be obtained via precise movement.
* The game can be crashed by capturing the final zipper where the [[key]] is and warping to a [[Checkpoint Flag|checkpoint flag]].<ref>https://www.youtube.com/watch?v=1u71UGBl5KI</ref> This can be done on any version of the game.
* The game can be crashed by capturing the final zipper where the [[key]] is and warping to a [[Checkpoint Flag|checkpoint flag]].<ref>https://www.youtube.com/watch?v=1u71UGBl5KI</ref> This can be done on any version of the game.
* The level contains unique geometry that allows for a [[double-sided wall clip]].<ref>https://twitter.com/relaxmas1/status/115970691340933939</ref>
* The level contains unique geometry that allows for a [[Skew|double-sided wall clip]].<ref>https://twitter.com/relaxmas1/status/115970691340933939</ref>
* It is theorized that it might be possible to reach the top of a level, as the walls have collision on top, making it possible to stand there if somehow reached.
* It is theorized that it might be possible to reach the top of a level, as the walls have collision on top, making it possible to stand there if somehow reached.
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