Speedflip: Difference between revisions
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A '''speedflip''' is a glitch that allows the player to gain an arbitrary amount of speed. In the direction perpendicular to a [[sideflip]], Mario's speed is not capped,<ref>https://twitter.com/tetraxiIe/status/1484820188755279873</ref> meaning one can, under the right conditions, build up infinite speed in this direction.<ref>https://twitter.com/relaxmas1/status/1485034793586757632</ref> Mario's acceleration in this direction is proportional to the component of the left joystick pointing in that direction, with a maximum acceleration of 0.075 units/frame<sup>2</sup>. | A '''speedflip''' is a glitch that allows the player to gain an arbitrary amount of speed. In the direction perpendicular to a [[sideflip]], Mario's speed is not capped,<ref>https://twitter.com/tetraxiIe/status/1484820188755279873</ref> meaning one can, under the right conditions, build up infinite speed in this direction.<ref>https://twitter.com/relaxmas1/status/1485034793586757632</ref> Mario's acceleration in this direction is proportional to the component of the left joystick pointing in that direction, with a maximum acceleration of 0.075 [[Unit|units]]/frame<sup>2</sup>. | ||
Mario's speed in the direction of the sideflip and his speed perpendicular to the sideflip are completely independent. This makes it possible to [[Vectoring|vector]] a speedflip, squeezing out just slightly more speed (though the acceleration is unaffected). | Mario's speed in the direction of the sideflip and his speed perpendicular to the sideflip are completely independent. This makes it possible to [[Vectoring|vector]] a speedflip, squeezing out just slightly more speed (though the acceleration is unaffected). | ||
== Pedro spots == | == Pedro spots == | ||
A Pedro spot is a location in which Mario can build up speed with a speedflip while | A '''Pedro spot''' is a location in which Mario can remain in the falling animation without actually descending, which allows him to build up speed with a speedflip while remaining still. For a location to work as a Pedro spot, it must have a way for Mario to maintain the falling animation next to a wall. For example, in a spot with a wall parallel to and very close to a slope that's too steep for Mario to stand on, the wall will push Mario into the slope, and the slope will push Mario back into the wall, without Mario reverting to standing. The whirlwinds in [[Snow Kingdom]] can also work as Pedro spots. The name "Pedro spot" was borrowed from a similar glitch in [[wikipedia:Super_Mario_64|Super Mario 64]].<ref>https://ukikipedia.net/wiki/Pedro_Spot</ref> | ||
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== Uses == | == Uses == | ||
Speedflips currently have little use, but some proposed applications include finding a new [[infinite fall]], | Speedflips currently have little use, but some proposed applications include finding a new [[infinite fall]], as well as, combined with [[Nut sliding|nut sliding]], finding a new method to collect the ''Third Courtyard Outskirts'' moon in [[Bowser's Kingdom]] without any captures, thus proving the moon possible in [[Minimum Captures]] on versions [[Version 1.2.0|1.2.0]] and later.<ref>https://twitter.com/tetraxiIe/status/1485469199740940291</ref> The only proven use of speedflips is as one possible method of [[Trickjump|trickjumping]] from the [[Warp Painting]] island in Bowser's Kingdom to the Third Courtyard Rear island.<ref>https://www.twitch.tv/aspynect/clip/SteamyCleverVultureDogFace-7ff_u3APg90wLZG_</ref> | ||
== References == | == References == |