Rolling: Difference between revisions
Added "Initiating a roll" section |
m →Initiating a roll: Fixed misinformation |
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* Holding the crouch button while landing a [[dive]] | * Holding the crouch button while landing a [[dive]] | ||
* Holding the crouch button while landing a [[long jump]] | * Holding the crouch button while landing a [[long jump]] | ||
* Pressing X or Y while still holding the crouch button just after a [[ground pound]] | * Pressing X or Y while still holding the crouch button just after a [[ground pound]] (note that pressing X or Y too early will result in a [[downthrow]] instead) | ||
* Pressing X or Y just after a [[spinpound]] | * Pressing X or Y while still holding the crouch button just after a [[spinpound]] | ||
[[Category:Movement]] | [[Category:Movement]] |
Revision as of 05:28, 18 February 2020
Rolling is the fastest method of movement across smooth surfaces in Super Mario Odyssey. There are multiple ways to initiate a roll, but the most fundamental is to press X or Y while crouching. Rolling gains its speed due to the ability to perform roll boosts throughout the course of the roll, which increase Mario's velocity.
Initiating a roll
Rolls can be initiated in numerous ways:
- Pressing X or Y while crouching
- Holding the crouch button while landing a dive
- Holding the crouch button while landing a long jump
- Pressing X or Y while still holding the crouch button just after a ground pound (note that pressing X or Y too early will result in a downthrow instead)
- Pressing X or Y while still holding the crouch button just after a spinpound