Cap return jump: Difference between revisions

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== Properties ==
== Properties ==
Cap return jumps have a height that is approximately between 200 and 400 units, depending on how long the jump button is held. This makes them one of the shorter types of jumps in the game. Because of this, they are most often used as a quick way to gain a moderate amount of height, since they can be initiated quickly if Cappy is already extended, rather than as a way to scale large walls or cross large distances.
Cap return jumps have a height that is approximately between 200 and 400 units, depending on how long the jump button is held. This makes them one of the shorter types of jumps in the game. Because of this, they are most often used as a quick way to gain a moderate amount of height, since they can be initiated quickly if Cappy is already extended, rather than to gain significant height. Additionally, cap return jumps preserve momentum, making them somewhat useful for crossing distances.


A cap return jump takes precedence over any jump in a [[triple jump]] sequence. In other words, a [[double jump]] or triple jump will be overridden by the cap return jump if Cappy returns to Mario at the right moment. If the cap return jump overrides a double jump, it will result in a higher jump since a double jump normally has a shorter height. However, if it overrides a triple jump, it will actually result in a shorter jump, which can make trickjumps involving triple jumps difficult if Cappy returns to Mario within a certain window.
A cap return jump takes precedence over any jump in a [[triple jump]] sequence. In other words, a [[double jump]] or triple jump will be overridden by the cap return jump if Cappy returns to Mario at the right moment. If the cap return jump overrides a double jump, it will result in a higher jump since a double jump normally has a shorter height. However, if it overrides a triple jump, it will actually result in a shorter jump, which can make trickjumps involving triple jumps difficult if Cappy returns to Mario within a certain window.
Furthermore, despite triple jumps not normally being possible while a [[Rocket Flower]] is active, overriding the double jump with a cap return jump will cause the triple jump to work correctly. This can be used to perform a triple jump with the speed boost of a Rocket Flower.
[[Category:Movement]]
[[Category:Movement]]

Revision as of 14:11, 26 October 2020

A cap return jump, often abbreviated as CRJ, is a type of jump that can be performed just as Cappy returns to Mario.

Properties

Cap return jumps have a height that is approximately between 200 and 400 units, depending on how long the jump button is held. This makes them one of the shorter types of jumps in the game. Because of this, they are most often used as a quick way to gain a moderate amount of height, since they can be initiated quickly if Cappy is already extended, rather than to gain significant height. Additionally, cap return jumps preserve momentum, making them somewhat useful for crossing distances.

A cap return jump takes precedence over any jump in a triple jump sequence. In other words, a double jump or triple jump will be overridden by the cap return jump if Cappy returns to Mario at the right moment. If the cap return jump overrides a double jump, it will result in a higher jump since a double jump normally has a shorter height. However, if it overrides a triple jump, it will actually result in a shorter jump, which can make trickjumps involving triple jumps difficult if Cappy returns to Mario within a certain window.

Furthermore, despite triple jumps not normally being possible while a Rocket Flower is active, overriding the double jump with a cap return jump will cause the triple jump to work correctly. This can be used to perform a triple jump with the speed boost of a Rocket Flower.