Talkatoo glitch: Difference between revisions

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== Explanation ==
== Explanation ==
If the setup was performed correctly, the frame after the conversation with Talkatoo ends, Cappy will collide with him. After Talkatoo's hit stun animation finishes, two things will occur provided that Talkatoo is still on screen: Mario will attempt to enter his conversation animation, and the camera will assume the angle that it normally does during a conversation with Talkatoo. However, Mario will not actually enter conversation. If Mario gets Talkatoo offscreen before the camera locks, it will be stored until Talkatoo is loaded again.  
If the setup was performed correctly, the frame after the conversation with Talkatoo ends, Cappy will collide with him. After Talkatoo's hit stun animation finishes, two things will occur provided that Talkatoo is still on screen: Mario will attempt to enter his conversation animation, and the camera will assume the angle that it normally does during a conversation with Talkatoo. However, Mario will not actually enter conversation. If Mario gets Talkatoo offscreen before the camera locks, it will be stored until Talkatoo is loaded again. You can also cancel the camera lock by talking to an NPC before activating the stored Talkatoo glitch. (the camera will slowly move in the direction of Talkatoo, but you can move it in general) 


This allows Mario to roam freely with the camera locked in position and focused on Talkatoo. Mario can also exhibit strange behavior if the player performs certain actions at the moment that Mario attempts to enter his conversation animation. Examples of this include the following:
This allows Mario to roam freely with the camera locked in position and focused on Talkatoo. Mario can also exhibit strange behavior if the player performs certain actions at the moment that Mario attempts to enter his conversation animation. Examples of this include the following:
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* If Mario ground pounds at this moment, he will stall in midair indefinitely. (This can be used to gain an unlimited high score in the jump rope minigame.)(He will also be in the standing animation)
* If Mario ground pounds at this moment, he will stall in midair indefinitely. (This can be used to gain an unlimited high score in the jump rope minigame.)(He will also be in the standing animation)
* If Mario pulls himself up onto a ledge, Mario will be unable to move at all, resulting in a [[softlock]]<ref>https://www.youtube.com/watch?v=tNnsoE9F70s</ref>
* If Mario pulls himself up onto a ledge, Mario will be unable to move at all, resulting in a [[softlock]]<ref>https://www.youtube.com/watch?v=tNnsoE9F70s</ref>
In sand kingdom, if you enter the Jaxi mount animation and activate the Talkatoo glitch before Mario has fully mounted, then Mario will be stuck on top of Jaxi in the standing animation. You can also push Jaxi with Glydon and have Mario be on top of him while he slides.<ref>https://twitter.com/syrkl_dsc/status/1002306389052518400</ref>
In sand kingdom, if you enter the Jaxi mount animation from the side and activate the Talkatoo glitch before Mario has fully mounted, then Mario will be stuck on top of Jaxi in the standing animation. You can also push Jaxi with Glydon and have Mario be on top of him while he slides.<ref>https://twitter.com/syrkl_dsc/status/1002306389052518400</ref> Sometimes, Mario will be on top of Jaxi with the walking animation instead.<ref>https://twitter.com/syrkl_dsc/status/1002301028501413888</ref> If Mario enters the Jaxi mount animation from jumping on it (rather than pressing X/Y next to him) then activate the Talkatoo glitch, then Mario will gravitate towards Jaxi and actually mount when he gets there.<ref>https://twitter.com/touvalt/status/997514291497463808</ref>


== References ==
== References ==
<references />[[Category:Glitches]]
<references />[[Category:Glitches]]

Revision as of 13:11, 15 May 2020

The Talkatoo glitch is a glitch that occurs when Cappy collides with Talkatoo the frame after a conversation with him ends. (On versions 1.0 and 1.1 only) This glitch can cause many different strange effects, such as locking the camera or causing Mario to float.

Explanation

If the setup was performed correctly, the frame after the conversation with Talkatoo ends, Cappy will collide with him. After Talkatoo's hit stun animation finishes, two things will occur provided that Talkatoo is still on screen: Mario will attempt to enter his conversation animation, and the camera will assume the angle that it normally does during a conversation with Talkatoo. However, Mario will not actually enter conversation. If Mario gets Talkatoo offscreen before the camera locks, it will be stored until Talkatoo is loaded again. You can also cancel the camera lock by talking to an NPC before activating the stored Talkatoo glitch. (the camera will slowly move in the direction of Talkatoo, but you can move it in general)

This allows Mario to roam freely with the camera locked in position and focused on Talkatoo. Mario can also exhibit strange behavior if the player performs certain actions at the moment that Mario attempts to enter his conversation animation. Examples of this include the following:

  • If Mario attempts to throw Cappy at this moment, he will enter a state in which he falls slower than normal.
  • If Mario ground pounds at this moment, he will stall in midair indefinitely. (This can be used to gain an unlimited high score in the jump rope minigame.)(He will also be in the standing animation)
  • If Mario pulls himself up onto a ledge, Mario will be unable to move at all, resulting in a softlock[1]

In sand kingdom, if you enter the Jaxi mount animation from the side and activate the Talkatoo glitch before Mario has fully mounted, then Mario will be stuck on top of Jaxi in the standing animation. You can also push Jaxi with Glydon and have Mario be on top of him while he slides.[2] Sometimes, Mario will be on top of Jaxi with the walking animation instead.[3] If Mario enters the Jaxi mount animation from jumping on it (rather than pressing X/Y next to him) then activate the Talkatoo glitch, then Mario will gravitate towards Jaxi and actually mount when he gets there.[4]

References