Softlock: Difference between revisions

Added an instance softlock
Added more intro paragraph info
Line 1: Line 1:
A '''softlock''' is a situation that a video game can be put into, most commonly by means of a glitch, in which it becomes impossible to continue to play the game normally or access most areas without reloading the game or area. Softlocks in Super Mario Odyssey vary in severity, with some still allowing Mario to move about the area and others locking the game up completely.
A '''softlock''' is a situation that a video game can be put into, most commonly by means of a glitch, in which it becomes impossible to continue to play the game normally or access most areas without reloading the game or area. Softlocks in Super Mario Odyssey vary in severity, with some still allowing Mario to move about the area and others locking the game up completely.
The word "softlock" is also sometimes used to describe situations in which the player is temporarily unable to progress, such as a glitch where Mario can become temporarily stuck in midair during a [[Bowser (boss)|Bowser]] boss fight. However, these scenarios are not true softlocks, as it is possible to simply wait in order to resolve the situation.


== Types ==
== Types ==
Retrieved from "https://smo.wiki/Softlock"