Snow Dram: Difference between revisions
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This trick requires a lot of precise movement to land on the platform, which is barely in reach. | This trick requires a lot of precise movement to land on the platform, which is barely in reach. | ||
[[File:Snow Dram - Advanced Strategy Tutorial|thumb|330x330px]] | [[File:Snow Dram - Advanced Strategy Tutorial|thumb|330x330px]] | ||
Firstly, Mario needs to have a precise position and orientation on top of the Odyssey. This is usually achieved through a camera setup using first-person mode. | Firstly, Mario needs to have a precise position and orientation on top of the Odyssey. This is usually achieved through a camera setup using first-person mode, which varies slightly from player to player. However, very advanced players often choose to forgo the first-person setup in order to save a small amount of time. | ||
You'll then need to execute a [[vault]] and [[Vectoring|vector]] strongly to reach maximum velocity. When Mario is roughly level with the top of the platform, perform a cap throw and dive into a bounce. After Cappy returns to Mario, perform a cap return spin with a bit of delay. One last properly timed cap throw and dive should allow Mario to reach the platform. | You'll then need to execute a [[vault]] and [[Vectoring|vector]] strongly to reach maximum velocity. When Mario is roughly level with the top of the platform, perform a cap throw and dive into a bounce. After Cappy returns to Mario, perform a cap return spin with a bit of delay. One last properly timed cap throw and dive should allow Mario to reach the platform. | ||
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This version of the trick is frequently used in two-player [[Any%]] runs. Instead of performing the Snow Dram jump at the end of the kingdom, it is performed at the beginning, but the action of Mario warping to the platform is saved until the end. Since Mario needs to warp out of Shiveria Town regardless, it is faster to simply warp out to the painting platform. | This version of the trick is frequently used in two-player [[Any%]] runs. Instead of performing the Snow Dram jump at the end of the kingdom, it is performed at the beginning, but the action of Mario warping to the platform is saved until the end. Since Mario needs to warp out of Shiveria Town regardless, it is faster to simply warp out to the painting platform. | ||
== Speedrun usage == | == Speedrun usage == | ||