Pokio Skip: Difference between revisions

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Described two-player method
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'''Pokio Skip''' is a trick that can be used to eliminate the Pokio capture that is normally required to climb the Outer Wall in [[Bowser's Kingdom]]. It involves clipping partially out of bounds using the [[Stairface Ogre]] at the base of the wall, and using hidden collision on the tops of the rotating rings to scale the wall from out of bounds.
'''Pokio Skip''' is a trick used in [[Minimum Captures]] runs that can be used to eliminate the [[Pokio]] capture that is normally required to climb the Outer Wall in [[Bowser's Kingdom]]. It involves clipping partially out of bounds using the [[Stairface Ogre]] at the base of the wall, and using hidden collision on the tops of the rotating rings to scale the wall from out of bounds.
 
== Variants ==
 
=== Two-player method ===
The trick is much easier to perform in two-player mode, as it does not require as much out-of-bounds movement. However, the two-player method can only be used in categories that allow the use of two-player mode, such as Any% 9 Captures and 10 Captures.
 
This method only requires the player to scale the wall up to the top of the first ring, at which point the player can jump back in-bounds to continue the climb. The final step of the climb involves throwing Cappy upwards toward the Inner Wall checkpoint, and using two-player mode to maneuver Cappy to hit the checkpoint.

Revision as of 21:27, 6 February 2020

Pokio Skip is a trick used in Minimum Captures runs that can be used to eliminate the Pokio capture that is normally required to climb the Outer Wall in Bowser's Kingdom. It involves clipping partially out of bounds using the Stairface Ogre at the base of the wall, and using hidden collision on the tops of the rotating rings to scale the wall from out of bounds.

Variants

Two-player method

The trick is much easier to perform in two-player mode, as it does not require as much out-of-bounds movement. However, the two-player method can only be used in categories that allow the use of two-player mode, such as Any% 9 Captures and 10 Captures.

This method only requires the player to scale the wall up to the top of the first ring, at which point the player can jump back in-bounds to continue the climb. The final step of the climb involves throwing Cappy upwards toward the Inner Wall checkpoint, and using two-player mode to maneuver Cappy to hit the checkpoint.