Mechawiggler Escape: Difference between revisions

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[[File:What If You Escape From Mecha Wiggler in Super Mario Odyssey?|thumb|330x330px]]
[[File:What If You Escape From Mecha Wiggler in Super Mario Odyssey?|thumb|330x330px]]
Mechawiggler Escape is a glitch that allows Mario to escape from the Mechawiggler arena in the Metro Kingdom while the battle is ongoing. The arena is exited by hopping onto a scooter that is inside one of the walls bordering the arena, which must be strategically placed before the battle begins.
Mechawiggler Escape is a glitch that allows Mario to escape from the Mechawiggler arena in the Metro Kingdom while the battle is ongoing. The arena is exited by hopping onto a [[scooter]] that is inside one of the walls bordering the arena, which must be strategically placed before the battle begins.
 
== Execution ==
To start with, a scooter must be placed in the location where one of the arena walls will later spawn. Since there is normally no way to reach the top of the skyscraper to activate the boss fight without the scooter despawning (the scooter despawns after a certain amount of time or when a loading zone is entered), one must use two-player mode to prepare a [[capture warp]] by leaving Cappy near a [[spark pylon]] at the top of the building. This way, Cappy can simply touch the spark pylon once Mario is finished placing the scooter, causing Mario to be warped to the top.

Revision as of 03:08, 2 October 2019

File:What If You Escape From Mecha Wiggler in Super Mario Odyssey?

Mechawiggler Escape is a glitch that allows Mario to escape from the Mechawiggler arena in the Metro Kingdom while the battle is ongoing. The arena is exited by hopping onto a scooter that is inside one of the walls bordering the arena, which must be strategically placed before the battle begins.

Execution

To start with, a scooter must be placed in the location where one of the arena walls will later spawn. Since there is normally no way to reach the top of the skyscraper to activate the boss fight without the scooter despawning (the scooter despawns after a certain amount of time or when a loading zone is entered), one must use two-player mode to prepare a capture warp by leaving Cappy near a spark pylon at the top of the building. This way, Cappy can simply touch the spark pylon once Mario is finished placing the scooter, causing Mario to be warped to the top.