Stingby storage: Difference between revisions

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m Removed the word "theoretically" from intro paragraph; falsely implied the trick was only theoretical
 
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'''Stingby storage''' refers to [[Storage|storing]] the attack of an [[Urban Stingby]] by [[unloading]] it while it is preparing to attack. This allows the attack to be reactivated from a greater distance by loading the Stingby back in, and when doing so, the Stingby will charge at the position Mario is in as it is reloaded. Using this technique, one can theoretically set up one or more Stingbies to bounce on for extra height or distance during a [[trickjump]].
'''Stingby storage''' refers to [[Storage|storing]] the attack of an [[Urban Stingby]] by [[unloading]] it while it is preparing to attack. This allows the attack to be reactivated from a greater distance by loading the Stingby back in, and when doing so, the Stingby will charge at the position Mario is in as it is reloaded. Using this technique, one can set up one or more Stingbies to bounce on for extra height or distance during a [[trickjump]].


== Uses ==
== Uses ==
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=== Minimum Cap Throws ===
=== Minimum Cap Throws ===
In Minimum Cap Throws, Stingby Storage can be used to get a bounce to make the [https://www.youtube.com/watch?v=-BMQmfxtamg Metro Impossible jump] without Cappy possible.
In [[Minimum Cap Throws]], Stingby storage can be used to complete the [[Metro Impossible Jump]] without any [[Cap throw|cap throws]]. This is done by [[Trickjump|trickjumping]] once to get close enough to the mainland to set up storage on a Stingby, then following with another trickjump to bounce off the Stingby to reach the mainland.<ref>https://www.youtube.com/watch?v=-BMQmfxtamg</ref> This method was theorized by [https://x.com/GamesJam8216 GamesJam] and proven possible by bert_milar.
 
==Theorized uses ==
==Theorized uses ==
===Minimum Mario===
===Minimum Mario===